Competitive Information for Lunala [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Lunala lunala
Base Stats for Lunala

Psychic / Ghost

Abilities:
Shadow ShieldShadow Shield: If this Pokemon is at full HP, damage taken from attacks is halved.


Evolutions / Family:
Cosmog
Cosmoem
Lunala
Solgaleo

Weakness Chart for Psychic/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
4x
  
  
  
0x
  
  
4x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LunalaVisit Serebii's Pokedex for location, breeding, and other game details about LunalaVisit Bulbapedia for more information about Lunala

Movesets for Singles


What is a good competitive moveset for Lunala? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Lunala is popular Psychic and Ghost-typed Pokemon. It's pretty standard to find yourself dealing with Lunala when battling in the 7th generation meta. Lunala's only type-related weaknesses are Dark and Ghost.


Species: Lunala
Item: Ghostium Z / Life Orb
Ability: Shadow Shield
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Shadow Claw / Phantom Force
- Return / Facade
- Sky Attack / Sky Drop
- Moonlight

Physical Sweeper Lunala (Shadow Shield)

Lunala is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Lunala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Shield, if Lunala is at full hp damage taken from attacks is halved. Facade's damage doubles when the user has a status affliction.

Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Lunala is burn/poison/paralyzed).
Sky Attack is a physical 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Sky Drop is a physical 60-base power Flying-type move (Lunala and foe fly up turn 1. damages on turn 2).
Moonlight is a status move (heals your Lunala by a weather-dependent amount).




Species: Lunala
Item: Ghostium Z / Life Orb
Ability: Shadow Shield
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Moongeist Beam / Shadow Ball
- Psychic / Psyshock
- Moonblast
- Ice Beam

Special Sweeper Lunala (Shadow Shield)

Lunala is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lunala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Shield, if Lunala is at full hp damage taken from attacks is halved.

Moongeist Beam is a special STAB-boosted 100-base power Ghost-type move (ignores the abilities of other pokemon).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Lunala? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Lunala
Item: Ghostium Z / Life Orb
Ability: Shadow Shield
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Shadow Claw / Phantom Force
- Return / Facade
- Sky Attack / Sky Drop
- Moonlight

Doubles Physical Sweeper Lunala (Shadow Shield)

Lunala is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Lunala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Shield, if Lunala is at full hp damage taken from attacks is halved. Facade's damage doubles when the user has a status affliction.

Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Lunala is burn/poison/paralyzed).
Sky Attack is a physical 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Sky Drop is a physical 60-base power Flying-type move (Lunala and foe fly up turn 1. damages on turn 2).
Moonlight is a status move (heals your Lunala by a weather-dependent amount).




Species: Lunala
Item: Firium Z / Life Orb
Ability: Shadow Shield
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave
- Dazzling Gleam
- Moongeist Beam
- Psychic

Doubles Special Sweeper Lunala (Shadow Shield)

Lunala is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lunala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Shield, if Lunala is at full hp damage taken from attacks is halved.

Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moongeist Beam is a special STAB-boosted 100-base power Ghost-type move (ignores the abilities of other pokemon).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Lunala learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Moongeist Beam
100
100%
5
Ignores the Abilities of other Pokemon.
Night Daze
85
95%
10
40% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Return
--
100%
20
Max 102 power at maximum Happiness.
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Lunala can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Lunala

Create a build


Have an idea in mind for Lunala that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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