Competitive Information for Zygarde [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Zygarde zygarde
Base Stats for Zygarde

Dragon / Ground

Abilities:
Aura BreakAura Break: While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
,
Power ConstructPower Construct: If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.


Evolutions / Family:
Zygarde
Zygarde-Complete

Weakness Chart for Dragon/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0x
2x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
4x
  
0.5x
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZygardeVisit Serebii's Pokedex for location, breeding, and other game details about ZygardeVisit Bulbapedia for more information about Zygarde

Movesets for Singles


What is a good competitive moveset for Zygarde? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Zygarde is pretty popular Dragon and Ground-typed Pokemon. Zygarde is a super common Pokemon to see in Generation 7. Zygarde is weak to Dragon, Fairy, and Ice-typed attacks.


Species: Zygarde
Item: Dragonium Z / Life Orb
Ability: Aura Break
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Earthquake / Land's Wrath
- Superpower
- Return

Physical Sweeper Zygarde (Aura Break)

Zygarde is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Zygarde's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aura Break, while Zygarde is active the dark aura and fairy aura power modifier is 0.75x.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zygarde afterwards).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Land's Wrath is a physical STAB-boosted 90-base power Ground-type move (no additional effect. hits adjacent foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Zygarde's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Zygarde
Item: Dragonium Z / Life Orb
Ability: Aura Break
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Core Enforcer
- Earth Power
- Sludge Wave
- Hyper Voice

Special Sweeper Zygarde (Aura Break)

Zygarde is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Zygarde's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aura Break, while Zygarde is active the dark aura and fairy aura power modifier is 0.75x.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Zygarde's special attack by 2 stages).
Core Enforcer is a special STAB-boosted 100-base power Dragon-type move (nullifies the foes ability if the foes move first).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).




Species: Zygarde
Item: Leftovers
Ability: Aura Break
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Coil / Dragon Dance
- Sleep Talk
- Rest
- Earthquake / Dragon Tail

Zygarde Special Wall (Catch Some Zzzzz)

Zygarde is a legendary Special Wall. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Zygarde last longer regaining it's it's health points every turn. With Aura Break, while Zygarde is active the dark aura and fairy aura power modifier is 0.75x. I have yet to try this out, but I think it will work. The high defence of zygarde can work well and max sp.d investment can make a mixed wall. Not as good as my Dragonair, I think, but worth a go.

Coil is a status move (raises Zygarde's attack, defense, accuracy by 1 stage).
Dragon Dance is a status move (raises your Zygarde's attack and speed by 1 stage).
Sleep Talk is a status move (Zygarde must be asleep. uses another known move).
Rest is a status move (Zygarde sleeps 2 turns and restores hp and status).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).



Movesets for Doubles


What is a good doubles moveset for Zygarde? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Zygarde
Item: Groundium Z / Life Orb
Ability: Aura Break
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Land's Wrath / Earthquake
- Outrage
- Rock Slide
- Superpower

Doubles Physical Sweeper Zygarde (Aura Break)

Zygarde is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Zygarde's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aura Break, while Zygarde is active the dark aura and fairy aura power modifier is 0.75x.

Land's Wrath is a physical STAB-boosted 90-base power Ground-type move (no additional effect. hits adjacent foes).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Zygarde afterwards).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Zygarde's attack and defense by 1 stage).




Species: Zygarde
Item: Dragonium Z / Life Orb
Ability: Aura Break
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Core Enforcer / Draco Meteor
- Hyper Voice
- Sludge Wave
- Earth Power

Doubles Special Sweeper Zygarde (Aura Break)

Zygarde is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Zygarde's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aura Break, while Zygarde is active the dark aura and fairy aura power modifier is 0.75x.

Core Enforcer is a special STAB-boosted 100-base power Dragon-type move (nullifies the foes ability if the foes move first).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Zygarde's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Zygarde learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Core Enforcer
100
100%
10
Nullifies the foe(s) Ability if the foe(s) move first.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Land's Wrath
90
100%
10
No additional effect. Hits adjacent foes.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thousand Arrows
90
100%
10
Grounds adjacent foes. First hit neutral on Flying.
Thousand Waves
90
100%
10
Hits adjacent foes. Prevents them from switching.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Block
--
--
5
Prevents the target from switching out.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Glare
--
100%
30
Paralyzes the target.
Haze
--
--
30
Eliminates all stat changes.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Zygarde can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Zygarde

Create a build


Have an idea in mind for Zygarde that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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