Competitive Information for Comfey [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Comfey comfey
Base Stats for Comfey

Fairy

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.
,
Flower VeilFlower Veil: This side's Grass types can't have stats lowered or status inflicted by other Pokemon.
,
TriageTriage: This Pokemon's healing moves have their priority increased by 3.


Evolutions / Family:
Comfey

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ComfeyVisit Serebii's Pokedex for location, breeding, and other game details about ComfeyVisit Bulbapedia for more information about ComfeyVisit Pikalytics for competitive usage stats on Comfey

Movesets for Singles


What is a good competitive moveset for Comfey? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Comfey in Pokemon Sun/Moon:

Landorus-TherianTorkoalVictiniKartanaGolem-AlolaTornadus-TherianKyurem-BlackMawile-MegaTangrowthConkeldurrGolisopodChandelure


Comfey is a sensational Fairy-typed Pokemon. Comfey are common Pokemon to see in the SM metagame. Comfey's only type-related weaknesses are Poison and Steel.


Species: Comfey
Item: Life Orb / Leftovers
Ability: Triage
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 252 SpA / 8 SpD
Moveset:
- Giga Drain / Aromatherapy
- Draining Kiss
- Calm Mind
- Taunt

Special Tank Comfey (Analytic)

Comfey is pretty popular Special Tank. It tries to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Comfey last longer regaining it's life every turn. Life Orb boosts the power of Comfey's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Triage, Comfey's healing moves have their priority increased by 3.

Giga Drain is a special 75-base power Grass-type move (Comfey recovers 50% of the damage dealt).
Aromatherapy is a status move (cures your Comfey's party of all status conditions).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Comfey recovers 75% of the damage dealt).
Calm Mind is a status move (raises your Comfey's special attack and special defense by 1 stage).
Taunt is a status move (target can't use status moves its next 3 turns).




Species: Comfey
Item: Grassium Z / Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Dazzling Gleam / Draining Kiss
- Hyper Beam / Round
- Synthesis

Special Sweeper Comfey (Natural Cure)

Comfey is a stupendous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Comfey's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Comfey has its major status condition cured when it switches out.

Petal Dance is a special 120-base power Grass-type move (lasts 2-3 turns. confuses your Comfey afterwards).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Comfey recovers 75% of the damage dealt).
Hyper Beam is a special 150-base power Normal-type move (Comfey cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Comfey by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Comfey? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Comfey in Pokemon Sun/Moon:

Landorus-TherianTorkoalVictiniKartanaGolem-AlolaTornadus-TherianKyurem-BlackMawile-MegaTangrowthConkeldurrGolisopodChandelure


Species: Comfey
Item: Fairium Z / Life Orb
Ability: Flower Veil
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Draining Kiss
- Petal Dance / Energy Ball
- Hyper Beam / Round
- Synthesis

Doubles Special Sweeper Comfey (Flower Veil)

Comfey is a marvelous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Comfey's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flower Veil, this side's grass types can't have stats lowered or status inflicted by other pokemon.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Comfey recovers 75% of the damage dealt).
Petal Dance is a special 120-base power Grass-type move (lasts 2-3 turns. confuses your Comfey afterwards).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Comfey cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Comfey by a weather-dependent amount).



Movepool


Wondering what moves can Comfey learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seed Bomb
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Vine Whip
45
100%
25
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Floral Healing
--
--
10
Heals the target by 50% of its max HP.
Flower Shield
--
--
10
Raises Defense by 1 of all active Grass types.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Comfey can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Comfey

Create a build


Have an idea in mind for Comfey that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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