Competitive Information for Victini [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Victini victini
Base Stats for Victini

Psychic / Fire

Abilities:
Victory StarVictory Star: This Pokemon and its allies' moves have their accuracy multiplied by 1.1.


Evolutions / Family:
Victini

Weakness Chart for Psychic/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
  
0.5x
0.5x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
0.5x
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VictiniVisit Serebii's Pokedex for location, breeding, and other game details about VictiniVisit Bulbapedia for more information about VictiniVisit Pikalytics for competitive usage stats on Victini

Movesets for Singles


What is a good competitive moveset for Victini? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Victini in Pokemon Sun/Moon:

Tapu%20LeleHawluchaRotom-WashLopunny-MegaSerperiorGyarados-MegaDiancie-MegaCharizard-Mega-YBreloomTorkoalDarmanitanHoundoom-Mega


Victini is a phenomenal Psychic and Fire-typed Pokemon. Victini are common Pokemon to see in the SM metagame. Victini is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks.


Species: Victini
Item: Choice Scarf / Normalium Z
Ability: Victory Star
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- V-create
- Bolt Strike
- U-turn
- Celebrate

Physical Sweeper Victini (Analytic)

Victini is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Victini's speed by 1.5x but will lock you into the first move you pick. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

V-create is a physical STAB-boosted 180-base power Fire-type move (lowers your Victini's defense, special defense, speed by 1 stage).
Bolt Strike is a physical 130-base power Electric-type move (20% chance to paralyze the target).
U-turn is a physical 70-base power Bug-type move (Victini switches out after damaging the target).
Celebrate is a status move (no competitive use).




Species: Victini
Item: Choice Scarf / Normalium Z
Ability: Victory Star
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Focus Blast / Final Gambit
- Searing Shot
- Stored Power / Trick
- Celebrate

Special Sweeper Victini (Analytic)

Victini is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Victini's speed by 1.5x but will lock you into the first move you pick. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Final Gambit is a special 0-base power Fighting-type move (does damage equal to your Victini's hp. Victini faints).
Searing Shot is a special STAB-boosted 100-base power Fire-type move (30% chance to burn adjacent pokemon).
Stored Power is a special STAB-boosted 20-base power Psychic-type move ( + 20 power for each of your Victini's stat boosts).
Trick is a status move (Victini switches its held item with the target's).
Celebrate is a status move (no competitive use).




Species: Victini
Item: Firium Z / Life Orb
Ability: Victory Star
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- V-create / Flare Blitz
- Double-Edge / Return
- Zen Headbutt
- Fusion Bolt

Physical Sweeper Victini (Victory Star)

Victini is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Victini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

V-create is a physical STAB-boosted 180-base power Fire-type move (lowers your Victini's defense, special defense, speed by 1 stage).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Victini).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).




Species: Victini
Item: Firium Z / Life Orb
Ability: Victory Star
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Fusion Flare
- Psychic / Psyshock
- Energy Ball
- Thunderbolt

Special Sweeper Victini (Victory Star)

Victini is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Victini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Victini's special attack by 2 stages).
Fusion Flare is a special STAB-boosted 100-base power Fire-type move (power doubles if used after fusion bolt).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).




Species: Victini
Item: Life Orb
Ability: Victory Star
Nature: Hardy
EVs: 29 Hp / 240 Atk / 241 SpA
Moveset:
- Flare Blitz / Final Gambit
- Fire Blast / Charge Beam
- Psychic / Return
- Bounce

Victini Mixed Sweeper (V For Victory*)

Victini is a legendary Mixed Sweeper. Life Orb boosts the power of Victini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Victini).
Final Gambit is a special 0-base power Fighting-type move (does damage equal to your Victini's hp. Victini faints).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Victini's special attack by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bounce is a physical 85-base power Flying-type move (bounces turn 1. hits turn 2. 30% paralyze).



Movesets for Doubles


What is a good doubles moveset for Victini? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Victini in Pokemon Sun/Moon:

Tapu%20LeleHawluchaRotom-WashLopunny-MegaSerperiorGyarados-MegaDiancie-MegaCharizard-Mega-YBreloomTorkoalDarmanitanHoundoom-Mega


Species: Victini
Item: Firium Z / Life Orb
Ability: Victory Star
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- V-create / Flare Blitz
- Double-Edge / Return
- Zen Headbutt
- Fusion Bolt

Doubles Physical Sweeper Victini (Victory Star)

Victini is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Victini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

V-create is a physical STAB-boosted 180-base power Fire-type move (lowers your Victini's defense, special defense, speed by 1 stage).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Victini).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).




Species: Victini
Item: Firium Z / Life Orb
Ability: Victory Star
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Searing Shot
- Dazzling Gleam
- Psychic
- Glaciate

Doubles Special Sweeper Victini (Victory Star)

Victini is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Victini's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Victory Star, Victini and its allies' moves have their accuracy multiplied by 1.1.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Searing Shot is a special STAB-boosted 100-base power Fire-type move (30% chance to burn adjacent pokemon).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Glaciate is a special 65-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Victini learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blue Flare
130
85%
5
20% chance to burn the target.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Fire Blast
110
85%
5
10% chance to burn the target.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Fusion Flare
100
100%
5
Power doubles if used after Fusion Bolt.
Glaciate
65
95%
10
100% chance to lower the foe(s) Speed by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Searing Shot
100
100%
5
30% chance to burn adjacent Pokemon.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bolt Strike
130
85%
5
20% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fusion Bolt
100
100%
5
Power doubles if used after Fusion Flare.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
V-create
180
95%
5
Lowers the user's Defense, Sp. Def, Speed by 1.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Victini can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Victini

Create a build


Have an idea in mind for Victini that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.