Competitive Information for Hawlucha [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Hawlucha hawlucha
Base Stats for Hawlucha

Fighting / Flying

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.


Evolutions / Family:
Hawlucha

Weakness Chart for Fighting/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
  
2x
2x
0.5x
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HawluchaVisit Serebii's Pokedex for location, breeding, and other game details about HawluchaVisit Bulbapedia for more information about HawluchaVisit Pikalytics for competitive usage stats on Hawlucha

Movesets for Singles


What is a good competitive moveset for Hawlucha? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Hawlucha in Pokemon Sun/Moon:

Tapu%20KokoLandorus-TherianMagearnaTapu%20LeleMedicham-MegaKyurem-BlackVictiniSerperiorCloysterLatiosGyarados-MegaAbsol-Mega


Hawlucha is an outstanding Fighting and Flying-typed Pokemon. Hawlucha are common Pokemon to see in the SM metagame. Hawlucha is weak to Electric, Fairy, Flying, Ice, and Psychic-typed attacks.


Species: Hawlucha
Item: Electric Seed / Psychic Seed
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- High Jump Kick / Drain Punch
- Poison Jab
- Acrobatics / Roost
- Swords Dance / Substitute

Physical Sweeper Hawlucha (Analytic)

Hawlucha is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hawlucha is hurt by 50% of its max hp if it misses).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hawlucha recovers 50% of the damage dealt).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hawlucha has no held item).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Swords Dance is a status move (raises your Hawlucha's attack by 2 stages).
Substitute is a status move (Hawlucha takes 1/4 its max hp to put in a substitute).




Species: Hawlucha
Item: White Herb / Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / High Jump Kick
- Return
- Sky Attack / Wing Attack
- X-Scissor

Physical Sweeper Hawlucha (Unburden)

Hawlucha is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Hawlucha from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hawlucha's attack and defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hawlucha is hurt by 50% of its max hp if it misses).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
X-Scissor is a physical 80-base power Bug-type move that deals a good amount of damage.




Species: Hawlucha
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Round / Snore
- Grass Knot
- Roost
- Detect

Special Sweeper Hawlucha (Unburden)

Hawlucha is a marvelous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Hawlucha from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Hawlucha must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Detect is a status move (prevents moves from affecting your Hawlucha this turn).




Species: Hawlucha
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Acrobatics
- Sky Attack
- High Jump Kick
- Swords Dance

Hawlucha Physical Sweeper (Mucha Lucha)

Hawlucha is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Power Herb allows certain 2-turn attacks to be completed in 1. For this moveset try using Sky Attack as soon as possible. This will consume your Power Herb, increasing the power of your acrobatics and as well as activating unburden which doubles your speed!

Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hawlucha has no held item).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hawlucha is hurt by 50% of its max hp if it misses).
Swords Dance is a status move (raises your Hawlucha's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Hawlucha? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Hawlucha in Pokemon Sun/Moon:

Tapu%20KokoLandorus-TherianMagearnaTapu%20LeleMedicham-MegaKyurem-BlackVictiniSerperiorCloysterLatiosGyarados-MegaAbsol-Mega


Species: Hawlucha
Item: White Herb / Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / High Jump Kick
- Rock Slide
- Return
- Sky Attack

Doubles Physical Sweeper Hawlucha (Unburden)

Hawlucha is a phenomenal Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Hawlucha from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hawlucha's attack and defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hawlucha is hurt by 50% of its max hp if it misses).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).




Species: Hawlucha
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Round / Snore
- Grass Knot
- Roost
- Detect

Doubles Special Sweeper Hawlucha (Unburden)

Hawlucha is a stupendous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Hawlucha from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Hawlucha must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Detect is a status move (prevents moves from affecting your Hawlucha this turn).



Movepool


Wondering what moves can Hawlucha learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Flying Press
100
95%
10
Combines Flying in its type effectiveness.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Iron Head
80
100%
15
30% chance to flinch the target.
Karate Chop
50
100%
25
High critical hit ratio.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hawlucha can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Hawlucha

Create a build


Have an idea in mind for Hawlucha that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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