Competitive Information for Kyurem (black) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Kyurem-black kyurem-black
Base Stats for Kyurem-Black

Dragon / Ice

Abilities:
TeravoltTeravolt: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Kyurem

Weakness Chart for Dragon/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.5x
2x
2x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
  
2x
2x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Kyurem-blackVisit Serebii's Pokedex for location, breeding, and other game details about Kyurem-blackVisit Bulbapedia for more information about Kyurem-blackVisit Pikalytics for competitive usage stats on Kyurem-black

Movesets for Singles


What is a good competitive moveset for Kyurem-black? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Kyurem-black in Pokemon Sun/Moon:

Landorus-TherianTapu%20KokoMagearnaHawluchaHeatranScizor-MegaMedicham-MegaTapu%20FiniRotom-WashVictiniWeavileUxie


Kyurem is an outstanding Dragon and Ice-typed Pokemon. It's pretty standard to see Kyurem show up as a Sun/Moon opponent. Kyurem is weak to Dragon, Fairy, Fighting, Rock, and Steel-typed attacks.


Species: Kyurem-Black
Item: Icium Z / Life Orb
Ability: Teravolt
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Freeze Shock
- Fusion Bolt
- Roost
- Substitute

Physical Sweeper Kyurem-Black (Popular/Trending)

Kyurem is a legendary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Freeze Shock is a physical STAB-boosted 140-base power Ice-type move (charges turn 1. hits turn 2. 30% paralyze).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Kyurem takes 1/4 its max hp to put in a substitute).




Species: Kyurem-Black
Item: Icium Z / Life Orb
Ability: Teravolt
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Earth Power
- Ice Beam
- Roost
- Substitute

Special Sweeper Kyurem-Black (Popular/Trending)

Kyurem is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Kyurem takes 1/4 its max hp to put in a substitute).




Species: Kyurem-Black
Item: Dragonium Z / Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Return
- Fusion Bolt
- Freeze Shock

Physical Sweeper Kyurem-Black (Teravolt)

Kyurem is a legendary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kyurem afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).
Freeze Shock is a physical STAB-boosted 140-base power Ice-type move (charges turn 1. hits turn 2. 30% paralyze).




Species: Kyurem-Black
Item: Life Orb
Ability: Teravolt
Nature: Naughty (+Atk, -SpD)
EVs: 56 Atk / 208 SpA / 244 Spe
Moveset:
- Fusion Bolt
- Earth Power / Dragon Claw
- Roost
- Ice Beam

Kyurem-Black Mixed Sweeper (The Frost Drake)

Kyurem is a legendary Mixed Sweeper. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Kyurem-black? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Kyurem-black in Pokemon Sun/Moon:

Landorus-TherianTapu%20KokoMagearnaHawluchaHeatranScizor-MegaMedicham-MegaTapu%20FiniRotom-WashVictiniWeavileUxie


Species: Kyurem-Black
Item: Dragonium Z / Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Rock Slide
- Return
- Fusion Bolt

Doubles Physical Sweeper Kyurem-Black (Teravolt)

Kyurem is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kyurem afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).



Movepool


Wondering what moves can Kyurem-black learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Freeze Shock
140
90%
5
Charges turn 1. Hits turn 2. 30% paralyze.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fusion Bolt
100
100%
5
Power doubles if used after Fusion Flare.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Kyurem-black can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Kyurem-black

Create a build


Have an idea in mind for Kyurem-black that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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