Competitive Information for Kyurem (black) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Kyurem-black kyurem-black
Base Stats for Kyurem-Black

Dragon / Ice

Abilities:
TeravoltTeravolt: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Kyurem

Weakness Chart for Dragon/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.5x
2x
2x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
  
2x
2x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Kyurem-blackVisit Serebii's Pokedex for location, breeding, and other game details about Kyurem-blackVisit Bulbapedia for more information about Kyurem-black

Movesets for Singles


What is a good competitive moveset for Kyurem-black? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Kyurem-black in Pokemon Sword/Shield:

MelmetalClefableMandibuzzRotom-WashConkeldurrKeldeoTerrakionZeraoraIncineroarBlastoiseNinetales-AlolaNecrozma


Kyurem is an outstanding Dragon and Ice-typed Pokemon. Kyurem is a normal Pokemon to see in Generation 8. Kyurem is weak to Dragon, Fairy, Fighting, Rock, and Steel-typed attacks.


Species: Kyurem-Black
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Fusion Bolt
- Freeze Shock
- Body Press

Physical Sweeper Kyurem-Black (Teravolt)

Kyurem is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kyurem afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).
Freeze Shock is a physical STAB-boosted 140-base power Ice-type move (charges turn 1. hits turn 2. 30% paralyze).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).



Movesets for Doubles


What is a good doubles moveset for Kyurem-black? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Kyurem-black in Pokemon Sword/Shield:

MelmetalClefableMandibuzzRotom-WashConkeldurrKeldeoTerrakionZeraoraIncineroarBlastoiseNinetales-AlolaNecrozma


Species: Kyurem-Black
Item: Life Orb
Ability: Teravolt
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Breaking Swipe
- Rock Slide
- Fusion Bolt
- Freeze Shock

Doubles Physical Sweeper Kyurem-Black (Teravolt)

Kyurem is a legendary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Kyurem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Teravolt, Kyurem's moves and their effects ignore the abilities of other pokemon.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kyurem afterwards).
Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower adjacent foes' attack by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Fusion Bolt is a physical 100-base power Electric-type move (power doubles if used after fusion flare).
Freeze Shock is a physical STAB-boosted 140-base power Ice-type move (charges turn 1. hits turn 2. 30% paralyze).



Movepool


Wondering what moves can Kyurem-black learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Dragon Claw
80
100%
15
No additional effect.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Freeze Shock
140
90%
5
Charges turn 1. Hits turn 2. 30% paralyze.
Fusion Bolt
100
100%
5
Power doubles if used after Fusion Flare.
Giga Impact
150
90%
5
User cannot move next turn.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.

Combo List


These are a list of several common move combinations Kyurem-black can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Kyurem-black

Create a build


Have an idea in mind for Kyurem-black that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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