Competitive Information for Rotom (wash) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Rotom-wash rotom-wash
Base Stats for Rotom-Wash

Electric / Water

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Rotom

Weakness Chart for Electric/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
0.5x
  
  
  
  
0.25x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Rotom-washVisit Serebii's Pokedex for location, breeding, and other game details about Rotom-washVisit Bulbapedia for more information about Rotom-washVisit Pikalytics for competitive usage stats on Rotom-wash

Movesets for Singles


What is a good competitive moveset for Rotom-wash? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Rotom-wash in Pokemon Sun/Moon:

Landorus-TherianMagearnaKartanaHeatranTapu%20LeleGarchompMawile-MegaScizor-MegaVictiniTapu%20BuluBreloomDarmanitan


Rotom is pretty popular Electric and Water-typed Pokemon. It's pretty regular to see Rotom show up as a Sun/Moon opponent. Rotom's only type-related weaknesses are Grass and Ground.


Species: Rotom-Wash
Item: Leftovers / Iapapa Berry
Ability: Levitate
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 200 Def / 56 Spe
Moveset:
- Hydro Pump
- Volt Switch
- Defog
- Will-O-Wisp

Physical Wall Rotom-Wash (Analytic)

Rotom is a notable Physical Wall. This moveset is designed to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Rotom last longer regaining it's it's health points every turn. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a massive amount of damage.
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Rotom switches out after damaging the target).
Defog is a status move (-1 evasion; clears Rotom and target side's hazards).
Will-O-Wisp is a status move (burns the target).




Species: Rotom-Wash
Item: Electrium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Shadow Ball
- Dark Pulse
- Signal Beam

Special Sweeper Rotom-Wash (Levitate)

Rotom is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Rotom-wash? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Rotom-wash in Pokemon Sun/Moon:

Mawile-MegaOranguru


Species: Rotom-Wash
Item: Electrium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Shadow Ball
- Dark Pulse
- Signal Beam

Doubles Special Sweeper Rotom-Wash (Levitate)

Rotom is an astounding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Rotom-wash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Rotom-wash can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Rotom-wash

Create a build


Have an idea in mind for Rotom-wash that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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