Competitive Information for Rotom (mow) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Rotom-mow rotom-mow
Base Stats for Rotom-Mow

Electric / Grass

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Rotom

Weakness Chart for Electric/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.25x
  
  
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
2x
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Rotom-mowVisit Serebii's Pokedex for location, breeding, and other game details about Rotom-mowVisit Bulbapedia for more information about Rotom-mowVisit Pikalytics for competitive usage stats on Rotom-mow

Movesets for Singles


What is a good competitive moveset for Rotom-mow? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Rotom-mow in Pokemon Sun/Moon:

CradilyVenusaur-MegaTapu%20BuluBreloomPelipperSwampert-MegaMimikyuKingdraGardevoirInfernapeDurant


Rotom is an outstanding Electric and Grass-typed Pokemon. Rotom are common Pokemon to see in the SM metagame. Rotom is weak to Bug, Fire, Ice, and Poison-typed attacks.


Species: Rotom-Mow
Item: Choice Scarf / Choice Specs
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Leaf Storm
- Volt Switch / Discharge
- Defog
- Will-O-Wisp

Special Sweeper Rotom-Mow (Popular/Trending)

Rotom is an outstanding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Rotom's special moves by 1.5x but will lock you into the first move you pick. Choice Scarf will increase Rotom's speed by 1.5x but will lock you into the first move you pick. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Rotom switches out after damaging the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Defog is a status move (-1 evasion; clears Rotom and target side's hazards).
Will-O-Wisp is a status move (burns the target).




Species: Rotom-Mow
Item: Grassium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm
- Thunderbolt / Discharge
- Dark Pulse
- Shadow Ball

Special Sweeper Rotom-Mow (Levitate)

Rotom is a spectacular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Rotom-mow? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Rotom-mow in Pokemon Sun/Moon:

CradilyVenusaur-MegaTapu%20BuluBreloomPelipperSwampert-MegaMimikyuKingdraGardevoirInfernapeDurant


Species: Rotom-Mow
Item: Electrium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Leaf Storm
- Dark Pulse
- Shadow Ball

Doubles Special Sweeper Rotom-Mow (Levitate)

Rotom is a phenomenal Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Rotom-mow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Rotom-mow can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Rotom-mow

Create a build


Have an idea in mind for Rotom-mow that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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