Competitive Information for Rotom (mow) [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Rotom-mow rotom-mow
Base Stats for Rotom-Mow

Electric / Grass

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Rotom

Weakness Chart for Electric/Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.25x
  
2x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
2x
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Rotom-mowVisit Serebii's Pokedex for location, breeding, and other game details about Rotom-mowVisit Bulbapedia for more information about Rotom-mowVisit Pikalytics for competitive usage stats on Rotom-mow

Movesets for Singles


What is a good competitive moveset for Rotom-mow? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Rotom-mow in Pokemon Black/White:

Kyurem-BlackEspeonTornadusJirachiDarmanitanStarmieGastrodonVolcaronaNinetalesShuckleLucarioCradily


Rotom is a sensational Electric and Grass-typed Pokemon. It's a pretty regular sight to see Rotom out in the 5th generation battlefield. Rotom is weak to Bug, Fire, Ice, and Poison-typed attacks.


Species: Rotom-Mow
Item: Leftovers / Choice Specs
Ability: Levitate
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 68 Def / 188 SpD
Moveset:
- Leaf Storm
- Volt Switch / Thunderbolt
- Pain Split
- Will-O-Wisp

Double Wall Rotom-Mow (Analytic)

Rotom is a decent Double Wall. It's goal is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Rotom last longer regaining it's it's HP every turn. Choice Specs will increase the damage of Rotom's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Rotom switches out after damaging the target).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Pain Split is a status move (shares hp of Rotom and target equally).
Will-O-Wisp is a status move (burns the target).




Species: Rotom-Mow
Item: Life Orb / White Herb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm
- Thunderbolt / Discharge
- Dark Pulse
- Shadow Ball

Special Sweeper Rotom-Mow (Levitate)

Rotom is a notable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Rotom-mow? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Rotom-mow in Pokemon Black/White:

Kyurem-BlackEspeonTornadusJirachiDarmanitanStarmieGastrodonVolcaronaNinetalesShuckleLucarioCradily


Species: Rotom-Mow
Item: Life Orb / White Herb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm
- Discharge / Electroweb
- Dark Pulse
- Shadow Ball

Doubles Special Sweeper Rotom-Mow (Levitate)

Rotom is pretty popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Rotom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Rotom is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Rotom's special attack by 2 stages).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Rotom-mow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Hex
50
100%
10
Power doubles if the target has a status ailment.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Rotom-mow can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Rotom-mow

Create a build


Have an idea in mind for Rotom-mow that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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