Competitive Information for Keldeo [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Keldeo keldeo
Base Stats for Keldeo

Water / Fighting

Abilities:
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Keldeo

Weakness Chart for Water/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
2x
  
0.5x
2x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
2x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KeldeoVisit Serebii's Pokedex for location, breeding, and other game details about KeldeoVisit Bulbapedia for more information about KeldeoVisit Pikalytics for competitive usage stats on Keldeo

Movesets for Singles


What is a good competitive moveset for Keldeo? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Keldeo in Pokemon Black/White:

LatiosPolitoedLandorus-TherianFerrothornThundurus-TherianExcadrillTentacruelTornadusCelebiToxicroakAzumarillMetagross


Keldeo is an interesting Water and Fighting-typed Pokemon. Keldeo are common Pokemon to see in the BW metagame. Keldeo is weak to Electric, Flying, Grass, and Psychic-typed attacks.


Species: Keldeo
Item: Choice Specs / Leftovers
Ability: Justified
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Hydro Pump / Surf
- Secret Sword
- Icy Wind
- Calm Mind

Special Sweeper Keldeo (Popular/Trending)

Keldeo is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Keldeo last longer regaining it's life every turn. Choice Specs will increase the damage of Keldeo's special moves by 1.5x but will lock you into the first move you pick. With Justified, Keldeo's attack is raised by 1 stage after it is damaged by a dark-type move.

Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a massive amount of damage.
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Secret Sword is a special STAB-boosted 85-base power Fighting-type move (damages target based on defense, not special defense).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Calm Mind is a status move (raises your Keldeo's special attack and special defense by 1 stage).




Species: Keldeo
Item: Life Orb
Ability: Justified
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Secret Sword
- Hyper Beam / Round
- Icy Wind

Special Sweeper Keldeo (Justified)

Keldeo is a legendary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Keldeo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Keldeo's attack is raised by 1 stage after it is damaged by a dark-type move.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Secret Sword is a special STAB-boosted 85-base power Fighting-type move (damages target based on defense, not special defense).
Hyper Beam is a special 150-base power Normal-type move (Keldeo cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Keldeo? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Keldeo in Pokemon Black/White:

LatiosPolitoedLandorus-TherianFerrothornThundurus-TherianExcadrillTentacruelTornadusCelebiToxicroakAzumarillMetagross


Species: Keldeo
Item: Life Orb
Ability: Justified
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Secret Sword
- Icy Wind
- Hyper Beam

Doubles Special Sweeper Keldeo (Justified)

Keldeo is a legendary Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Keldeo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Keldeo's attack is raised by 1 stage after it is damaged by a dark-type move.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Secret Sword is a special STAB-boosted 85-base power Fighting-type move (damages target based on defense, not special defense).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Keldeo cannot move next turn).



Movepool


Wondering what moves can Keldeo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Secret Sword
85
100%
10
Damages target based on Defense, not Sp. Def.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Double Kick
30
100%
30
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Last Resort
140
100%
5
Fails unless each known move has been used.
Poison Jab
80
100%
20
30% chance to poison the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Sword
90
100%
20
Ignores the target's stat stage changes.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Keldeo can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Keldeo

Create a build


Have an idea in mind for Keldeo that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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