Competitive Information for Azumarill [Sword/Shield]


Water / Fairy
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Azumarill? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Azumarill is a wonderful Water and Fairy-typed Pokemon. Azumarill are common Pokemon to see in the SS metagame. Azumarill is typically seen in the UU tier (Underused). Azumarill is weak to Electric, Grass, and Poison-typed attacks.
Item: Sitrus Berry / Aguav Berry
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 4 Def / 4 SpD / 4 Spe
Moveset:
- Superpower
- Play Rough
- Aqua Jet / Liquidation
- Protect
Physical Tank Azumarill (Popular/Trending)
Azumarill is a remarkable Physical Tank for single battles. It tries to take a large amount of physical hits while dealing some decent damage. The Sitrus Berry will restore 1/4th of Azumarill's max HP when it reaches below half health and gets consumed. With Huge Power, Azumarill's attack is doubled. With a Aguav Berry equipped to it, restores 33% max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
Link (click to copy):
https://hohoushome.com/b/is10ab8
Item: Sitrus Berry / Aguav Berry
Ability: Huge Power
Nature: Jolly (+Spe, -SpA)
EVs: 244 Hp / 164 Def / 100 SpD
Moveset:
- Ice Beam
- Belly Drum
- Perish Song
- Protect
Physical Sweeper Azumarill (Popular/Trending)
Azumarill is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. The Sitrus Berry will restore 1/4th of Azumarill's max HP when it reaches below half health and gets consumed. With Huge Power, Azumarill's attack is doubled. With a Aguav Berry equipped to it, restores 33% max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
Link (click to copy):
https://hohoushome.com/b/is11ab8
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Steel Roller / Double-Edge
- Liquidation / Aqua Tail
- Play Rough
- Superpower
Physical Sweeper Azumarill (Huge Power)
Azumarill is a sensational Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled. With a Eject Pack equipped to it, if Azumarill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is12ab8
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Hyper Beam
- Ice Beam / Icy Wind
Special Sweeper Azumarill (Sap Sipper)
Azumarill is popular Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Azumarill's special attack stat by 2 stages. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azumarill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is13ab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Azumarill Physical Tank (Godly Aquarabbit)
Azumarill is a fabulous Physical Tank for single battles. It is primarily designed to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's healthiness every turn. With Huge Power, Azumarill's attack is doubled.
◆ Sleep Talk is a status move (Azumarill must be asleep. Uses another known move).
◆ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is14ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Azumarill Physical Tank (Adoomarill)
Azumarill is a fabulous Physical Tank for single battles. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is15ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill Physical Tank (Ahugemarill)
Azumarill is a pretty decent Physical Tank for single battles. This moveset attempts to take a good amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/is16ab8
Item: Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Azumarill Physical Sweeper (Rough Playing Drummer)
Azumarill is a sensational Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. With Huge Power, Azumarill's attack is doubled. With a Mystic Water equipped to it, Azumarill's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/is17ab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill Troll (Perish Trap Azumarill)
Azumarill is a decent Troll for single battles. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.With a Grip Claw equipped to it, Azumarill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
Link (click to copy):
https://hohoushome.com/b/is18ab8
Movesets for Doubles
What is a good doubles moveset for Azumarill? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Assault Vest
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
EVs: 204 Hp / 236 Atk / 68 Def
Moveset:
- Liquidation
- Aqua Jet
- Steel Roller
- Play Rough
Doubles Physical Tank Azumarill (Popular VGC)
Azumarill is a remarkable Physical Tank for double battles. This particular build was popular during past competitions. It's designed to take a hefty amount of physical hits while dealing some decent damage. With Huge Power, Azumarill's attack is doubled. With a Assault Vest equipped to it, Azumarill's sp. Def is 1.5x, but it can only select damaging moves.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Steel Roller is a physical 130-base power Steel-type move (fails if there is no terrain active. Ends the terrain).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10ab8
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Steel Roller / Superpower
- Liquidation / Aqua Tail
- Play Rough
- Double-Edge / Knock Off
Doubles Physical Sweeper Azumarill (Huge Power)
Azumarill is an astounding Physical Sweeper for double battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Azumarill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azumarill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/id11ab8
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
Doubles Special Sweeper Azumarill (Sap Sipper)
Azumarill is an outstanding Special Sweeper for double battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Azumarill's special attack stat by 2 stages. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azumarill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/id12ab8
Movepool
Wondering what moves can Azumarill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Helping Hand, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Scald
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Belly Drum
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Liquidation
- Misty Explosion
- Perish Song
- Play Rough
- Protect
- Rest
- Scald
- Soak
- Superpower
- Toxic
Common Effort Values for Azumarill in Sword and Shield
- Adamant Nature ( 244/252/4/0/4/4 )
- Adamant Nature ( 252/252/0/0/4/0 )
- Optimize Azumarill's EV spread for Pokemon Sword and Shield
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Azumarill in Sword/Shield. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.




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Here are the best movesets for Azumarill. Top rated Azumarill Sword/Shield movesets. You can find Azumarill builds Sword/Shield. Azumarill movesets Sword/Shield are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution