Competitive Information for Marill [Sword/Shield]


Water / Fairy
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Marill? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Marill is an extraordinary Water and Fairy-typed Pokemon. Marill is not a Pokemon anyone usually expects sees on the battlefield. Marill is weak to Electric, Grass, and Poison-typed attacks.
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Steel Roller / Double-Edge
- Aqua Tail / Waterfall
- Play Rough
- Superpower
Physical Sweeper Marill (Huge Power)
Marill is a decent Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Round
- Ice Beam / Icy Wind
Special Sweeper Marill (Sap Sipper)
Marill is a marvelous Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and increases Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is11ab7
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Marill Physical Tank (Godly Aquarabbit)
Marill is an outstanding Physical Tank for single battles. It is primarily designed to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Marill last longer regaining it's health every turn. With Huge Power, Marill's attack is doubled.
◆ Sleep Talk is a status move (Marill must be asleep. Uses another known move).
◆ Rest is a status move (Marill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is12ab7
Item: Eviolite
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Work Up
- Aqua Jet
- Brick Break
- Ice Punch
Marill Physical Tank (Bubblebutt)
Marill is a phenomenal Physical Tank for single battles. It tries to take a substantial amount of physical hits while dealing some decent damage. Marill is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Huge Power, Marill's attack is doubled.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is13ab7
Item: Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Marill Physical Sweeper (Rough Playing Drummer)
Marill is a spectacular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. With Huge Power, Marill's attack is doubled. With a Mystic Water equipped to it, Marill's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Marill loses 50% max hp; This also maximizes Marill's attack stat).
Link (click to copy):
https://hohoushome.com/b/is14ab7
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Marill Troll (Perish Trap Azumarill)
Marill is a fabulous Troll for single battles. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.With a Grip Claw equipped to it, Marill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Marill this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
Link (click to copy):
https://hohoushome.com/b/is15ab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Ice Punch
Marill Physical Tank (Adoomarill)**
Marill is a remarkable Physical Tank for single battles. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is16ab7
Movesets for Doubles
What is a good doubles moveset for Marill? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Steel Roller / Double-Edge
- Aqua Tail / Waterfall
- Play Rough
- Superpower
Doubles Physical Sweeper Marill (Huge Power)
Marill is an outstanding Physical Sweeper for double battles. It's goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Round
- Icy Wind / Ice Beam
Doubles Special Sweeper Marill (Sap Sipper)
Marill is pretty popular Special Sweeper for double battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/id11ab7
Movepool
Wondering what moves can Marill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Helping Hand, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Scald
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Marill in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Marill's EV spread for Pokemon Sword and Shield
Related Videos
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