Competitive Information for Marill [X/Y]


Water / Fairy
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Marill? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Marill is popular Water and Fairy-typed Pokemon. Marill is not a Pokemon anyone usually expects sees on the battlefield. Marill is weak to Electric, Grass, and Poison-typed attacks.
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Play Rough
- Aqua Tail / Waterfall
- Ice Punch / Double-Edge
- Superpower / Brick Break
Physical Sweeper Marill (Huge Power)
Marill is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Marill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/gs10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Voice / Round
- Future Sight
Special Sweeper Marill (Sap Sipper)
Marill is a notable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/gs11ab7
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Marill Physical Tank (Godly Aquarabbit)
Marill is a fabulous Physical Tank. It is primarily designed to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Marill last longer regaining it's health points every turn. With Huge Power, Marill's attack is doubled.
♦ Sleep Talk is a status move (Marill must be asleep. uses another known move).
♦ Rest is a status move (Marill sleeps 2 turns and restores hp and status).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gs12ab7
Item: Eviolite
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Work Up
- Aqua Jet
- Brick Break
- Ice Punch
Marill Physical Tank (Bubblebutt)
Marill is a wonderful Physical Tank. It's goal is to take a great amount of physical hits while dealing some decent damage. Marill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Huge Power, Marill's attack is doubled.
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gs13ab7
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Marill Physical Sweeper (Rough Playing Drummer)
Marill is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Huge Power, Marill's attack is doubled.
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Belly Drum is a status move (Marill loses 50% max hp; This also maximizes Marill's attack stat).
Link (click to copy):
https://hohoushome.com/b/gs14ab7
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Marill Troll (Perish Trap Azumarill)
Marill is a phenomenal Troll. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.
♦ Perish Song is a status move (all active pokemon will faint in 3 turns).
♦ Protect is a status move (prevents moves from affecting your Marill this turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Link (click to copy):
https://hohoushome.com/b/gs15ab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Ice Punch
Marill Physical Tank (Adoomarill)**
Marill is a notable Physical Tank. It tries to take a mighty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gs16ab7
Movesets for Doubles
What is a good doubles moveset for Marill? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Play Rough
- Aqua Tail / Waterfall
- Ice Punch / Double-Edge
- Superpower / Brick Break
Doubles Physical Sweeper Marill (Huge Power)
Marill is a pretty decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Marill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/gd10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
Moveset:
- Surf / Bubble
- Hyper Voice / Round
- Icy Wind / Ice Beam
- Future Sight
Doubles Special Sweeper Marill (Sap Sipper)
Marill is a phenomenal Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/gd11ab7
Movepool
Wondering what moves can Marill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Helping Hand, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Scald
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Marill in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Marill's EV spread for Pokemon X and Y
Related Videos
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Here are the best movesets for Marill. Top rated Marill X/Y movesets. You can find Marill builds X/Y. Marill movesets X/Y are listed here. VGC Marill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marill in X/Y along with competitive movesets. Basic info and Movesets for Azumarill evolution