Competitive Information for Marill [Ruby/Sapphire]
Water
Abilities:
This Pokemon's Attack is doubled.
Fire-/Ice-type moves against this Pokemon deal damage with a halved Sp. Atk stat.

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Movesets for Singles
Looking for a competitive moveset for Marill? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Marill, a fabulous Pokémon with Water typing. Marill is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weaknesses are Electric and Grass. Explore the movesets of Marill below to understand its battle capabilities.
Item: Shell Bell / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig / Mud-Slap
- Rollout
In single battles, Marill's Physical Sweeper role is a distinguished. It's meant to take down the opponent's team with overwhelming physical attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Marill's level).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/caab7
Item: Mystic Water
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Waterfall
- Ice Beam / Ice Punch
- Future Sight
- Defense Curl
When it comes to single battles, Marill shines as a dazzling Special Sweeper. This moveset was created to crush rivals using brute special power. Before Generation IV, a move's damage category was determined by its type. With Thick Fat, fire-/ice-type moves against Marill deal damage with a halved sp. Atk stat. With a Mystic Water equipped to it, Marill's water-type attacks have 1.1x power.
◆ Waterfall is a special STAB-boosted 80-base power Water-type move that deals a large amount of damage.
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Defense Curl is a status move (raises your Marill's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/cbab7
Movesets for Doubles
Need a strong doubles moveset for Marill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig / Mud-Slap
- Rollout
Marill proves to be a top-notch Physical Sweeper for double battles. This moveset focuses to crush rivals using devastating physical attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
◆ Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Marill's level).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/daab7
Item: Mystic Water
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Future Sight
- Defense Curl
For those intense double battles, Marill is an outstanding Special Sweeper. This moveset design focuses to overwhelm foes with intense special moves. Remember before Generation IV, a move's damage category was determined by its type. With Thick Fat, fire-/ice-type moves against Marill deal damage with a halved sp. Atk stat. With a Mystic Water equipped to it, Marill's water-type attacks have 1.1x power.
◆ Waterfall is a special STAB-boosted 80-base power Water-type move that deals a decent amount of damage.
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Defense Curl is a status move (raises your Marill's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/dbab7
Movepool
Want to know what moves Marill can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Marill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Defense Curl
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Marill in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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