Competitive Information for Marill [Scarlet/Violet]


Water / Fairy
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Marill? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Marill is a sensational Water and Fairy-typed Pokemon. Marill is not a Pokemon anyone usually expects sees on the battlefield. Marill is weak to Electric, Grass, and Poison-typed attacks.
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
- Ice Spinner / Double-Edge
Physical Sweeper Marill (Huge Power)
Marill is an interesting Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/js10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Hyper Voice / Tera Blast
- Draining Kiss
Special Sweeper Marill (Sap Sipper)
Marill is a pretty decent Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/js11ab7
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Marill Physical Tank (Godly Aquarabbit)
Marill is an astounding Physical Tank for single battles. It attempts to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Marill last longer regaining it's life every turn. With Huge Power, Marill's attack is doubled.
◆ Sleep Talk is a status move (Marill must be asleep. Uses another known move).
◆ Rest is a status move (Marill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/js12ab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Marill Physical Tank (Adoomarill)
Marill is a fabulous Physical Tank for single battles. It tries to take a mighty amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/js13ab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Marill Physical Tank (Ahugemarill)
Marill is an astounding Physical Tank for single battles. The purpose of this moveset is to take a considerable amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/js14ab7
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Marill Physical Sweeper (Rough Playing Drummer)
Marill is a remarkable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. With Huge Power, Marill's attack is doubled. With a Splash Plate equipped, holder's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Marill loses 50% max hp; This also maximizes Marill's attack stat).
Link (click to copy):
https://hohoushome.com/b/js15ab7
Movesets for Doubles
What is a good doubles moveset for Marill? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
- Ice Spinner / Double-Edge
Doubles Physical Sweeper Marill (Huge Power)
Marill is pretty popular Physical Sweeper for double battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jd10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Hyper Voice / Tera Blast
- Icy Wind / Ice Beam
- Draining Kiss
Doubles Special Sweeper Marill (Sap Sipper)
Marill is a remarkable Special Sweeper for double battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/jd11ab7
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Electric moves are bad against Ground.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Poison moves are bad against Steel.
The most recommended Terastral Type for Marill is: Steel
Terastallizing into one of it's default typings ( Water or Fairy ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Ice Spinner
Physical Sweeper Marill (Huge Power)
Marill is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Ice Spinner are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
Link (click to copy):
https://hohoushome.com/b/jta10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jta11ab7
Teratype Dark movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a decent amount of physical hits while dealing some decent damage. It was designed to take a decent amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtb10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a marvelous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtb11ab7
Teratype Dragon movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Double-Edge
Physical Sweeper Marill (Huge Power)
Marill is a marvelous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a mighty amount of physical hits while dealing some decent damage. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jtc10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtc11ab7
Teratype Electric movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is a notable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtd10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a wonderful 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtd11ab7
Teratype Fairy movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Play Rough / Tera Blast
- Liquidation / Aqua Tail
- Double-Edge / Body Slam
- Superpower / Brick Break
Physical Sweeper Marill (Huge Power)
Marill is a fabulous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jte10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Draining Kiss
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is pretty popular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Draining Kiss is a special TERA-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jte11ab7
Teratype Fighting movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Superpower / Tera Blast
- Liquidation / Aqua Tail
- Play Rough
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is an astounding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtf10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a wonderful 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a large amount of physical hits while dealing some decent damage. It attempts to take a large amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtf11ab7
Teratype Fire movesets for Marill
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Bulldoze / Double-Edge
Physical Sweeper Marill (Huge Power)
Marill is a decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Marill's attack is doubled. Bulldoze was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jtg10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Mud Shot / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is an extraordinary 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Mud Shot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtg11ab7
Teratype Flying movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a substantial amount of physical hits while dealing some decent damage. It was designed to take a substantial amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jth10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jth11ab7
Teratype Ghost movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jti10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a fabulous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jti11ab7
Teratype Grass movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast / Trailblaze
- Superpower / Ice Spinner
Physical Sweeper Marill (Huge Power)
Marill is a marvelous 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Ice Spinner are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Marill's speed by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
Link (click to copy):
https://hohoushome.com/b/jtj10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast / Grass Knot
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a fabulous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Grass Knot is a special TERA-boosted 0-base power Grass-type move (more power the heavier the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtj11ab7
Teratype Ground movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast / Bulldoze
- Superpower / Double-Edge
Physical Sweeper Marill (Huge Power)
Marill is a pretty decent 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Bulldoze is a physical TERA-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jtk10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast / Mud Shot
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a spectacular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a nice amount of physical hits while dealing some decent damage. It is primarily designed to take a nice amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Mud Shot is a special TERA-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtk11ab7
Teratype Ice movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is a sensational 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Ice Spinner is a physical TERA-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtl10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Ice Beam / Tera Blast
- Grass Knot / Hyper Voice
- Draining Kiss
Special Sweeper Marill (Sap Sipper)
Marill is a marvelous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a decent amount of physical hits while dealing some decent damage. It is designed to take a decent amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special TERA-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/jtl11ab7
Teratype Normal movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Body Slam
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
Physical Sweeper Marill (Huge Power)
Marill is an outstanding 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtm10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Tera Blast
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Draining Kiss
Special Sweeper Marill (Sap Sipper)
Marill is an outstanding 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/jtm11ab7
Teratype Poison movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Physical Sweeper Marill (Huge Power)
Marill is an astounding 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtn10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is an awesome 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a good amount of physical hits while dealing some decent damage. It is meant to take a good amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jtn11ab7
Teratype Psychic movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Double-Edge
Physical Sweeper Marill (Huge Power)
Marill is a notable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jto10ab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Hyper Voice
Special Sweeper Marill (Sap Sipper)
Marill is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/jto11ab7
Teratype Rock movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Bulldoze
Physical Sweeper Marill (Huge Power)
Marill is an astounding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Bulldoze are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtp10ab7
Item: Expert Belt / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Mud Shot
Special Sweeper Marill (Sap Sipper)
Marill is an awesome 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss or Mud Shot are added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtp11ab7
Teratype Steel movesets for Marill
Item: Expert Belt / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Ice Spinner / Bulldoze
Physical Sweeper Marill (Huge Power)
Marill is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner or Bulldoze are added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtq10ab7
Item: Expert Belt / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Mud Shot
Special Sweeper Marill (Sap Sipper)
Marill is a decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot or Mud Shot are added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtq11ab7
Teratype Water movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Double-Edge
- Superpower / Brick Break
Physical Sweeper Marill (Huge Power)
Marill is a sensational 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/jtr10ab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
- Draining Kiss
Special Sweeper Marill (Sap Sipper)
Marill is a phenomenal 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/jtr11ab7
Movepool
Wondering what moves can Marill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Perish song + Protect
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Helping Hand, Aqua Jet
- Moves that Break Screens: Brick Break
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Trailblaze
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Light Screen
- Protect
- Rest
Common Effort Values for Marill in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Marill's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Marill. Top rated Marill Scarlet/Violet movesets. You can find Marill builds Scarlet/Violet. Marill movesets Scarlet/Violet are listed here. VGC Marill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marill in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Azumarill evolution