Competitive Information for Azurill [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Azurill azurill
Base Stats for Azurill

Normal

Abilities:
Thick FatThick Fat: The power of Fire- and Ice-type attacks against this Pokemon is halved.
,
Huge PowerHuge Power: This Pokemon's Attack is doubled.


Evolutions / Family:
Azurill
Marill
Azumarill

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AzurillVisit Serebii's Pokedex for location, breeding, and other game details about AzurillVisit Bulbapedia for more information about Azurill

Movesets for Singles


What is a good competitive moveset for Azurill? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Azurill is a remarkable Normal-typed Pokemon. Azurill is not a Pokemon anyone usually expects sees on the battlefield. Azurill's only type-related weakness is Fighting.


Species: Azurill
Item: Eviolite / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Rollout
- Mud-Slap
- Defense Curl

Physical Sweeper Azurill (Huge Power)

Azurill is a remarkable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Years before Generation IV, a move's damage category was determined by its type. Azurill is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Defense Curl is a status move (raises your Azurill's defense by 1 stage).




Species: Azurill
Item: Eviolite / Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Icy Wind
- Defense Curl
- Toxic

Special Sweeper Azurill (Thick Fat)

Azurill is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Azurill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azurill is halved.

Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special 80-base power Water-type move that deals a decent amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Defense Curl is a status move (raises your Azurill's defense by 1 stage).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Azurill? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Azurill
Item: Eviolite / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Rollout
- Mud-Slap
- Defense Curl

Doubles Physical Sweeper Azurill (Huge Power)

Azurill is a decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Azurill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Defense Curl is a status move (raises your Azurill's defense by 1 stage).




Species: Azurill
Item: Eviolite / Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Defense Curl
- Toxic

Doubles Special Sweeper Azurill (Thick Fat)

Azurill is an interesting Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Azurill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azurill is halved.

Surf is a special 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special 80-base power Water-type move that deals a mighty amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Defense Curl is a status move (raises your Azurill's defense by 1 stage).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Azurill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Azurill can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Azurill

Create a build


Have an idea in mind for Azurill that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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