Competitive Information for Azurill [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Azurill azurill
Base Stats for Azurill

Normal

Abilities:
Thick FatThick Fat: The power of Fire- and Ice-type attacks against this Pokemon is halved.
,
Huge PowerHuge Power: This Pokemon's Attack is doubled.


Evolutions / Family:
Azurill
Marill
Azumarill

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AzurillVisit Serebii's Pokedex for location, breeding, and other game details about AzurillVisit Bulbapedia for more information about Azurill

Movesets for Singles


What is a good competitive moveset for Azurill? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Azurill is a spectacular Normal-typed Pokemon. Azurill is not a Pokemon anyone usually expects sees on the battlefield. Azurill's only type-related weakness is Fighting.


Species: Azurill
Item: Eviolite / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Knock Off
- Rollout

Physical Sweeper Azurill (Huge Power)

Azurill is a phenomenal Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Azurill is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Azurill
Item: Eviolite / Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Water Pulse
- Ice Beam / Icy Wind
- Snore
- Mud-Slap

Special Sweeper Azurill (Thick Fat)

Azurill is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Azurill is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azurill is halved.

Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Snore is a special STAB-boosted 40-base power Normal-type move (Azurill must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Azurill? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Azurill
Item: Eviolite / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Knock Off
- Rollout

Doubles Physical Sweeper Azurill (Huge Power)

Azurill is a notable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Azurill is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Azurill
Item: Eviolite / Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Water Pulse
- Icy Wind / Ice Beam
- Snore
- Mud-Slap

Doubles Special Sweeper Azurill (Thick Fat)

Azurill is a decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Azurill is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Azurill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azurill is halved.

Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Snore is a special STAB-boosted 40-base power Normal-type move (Azurill must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Azurill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Azurill can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Azurill

Create a build


Have an idea in mind for Azurill that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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