Competitive Information for Tyrogue [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Tyrogue tyrogue
Base Stats for Tyrogue

Fighting

Abilities:
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
  
  
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TyrogueVisit Serebii's Pokedex for location, breeding, and other game details about TyrogueVisit Bulbapedia for more information about Tyrogue

Movesets for Singles


What is a good competitive moveset for Tyrogue? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Tyrogue is an outstanding Fighting-typed Pokemon. Tyrogue is not a Pokemon anyone usually expects sees on the battlefield. Tyrogue's only type-related weaknesses are Flying and Psychic.


Species: Tyrogue
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick / Brick Break
- Facade / Double-Edge
- Earthquake
- Protect

Physical Sweeper Tyrogue (Guts)

Tyrogue is a stupendous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Tyrogue at the end of the turn which will activate Tyrogue's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Tyrogue is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Tyrogue a sweet boost.

High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Tyrogue is hurt by 50% of its max hp if it misses).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Facade is a physical 70-base power Normal-type move (power doubles if Tyrogue is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Protect is a status move (prevents moves from affecting your Tyrogue this turn).




Species: Tyrogue
Item: Life Orb / Focus Sash
Ability: Steadfast
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Vacuum Wave
- Round / Snore
- Mud-Slap
- Protect

Special Sweeper Tyrogue (Steadfast)

Tyrogue is a sensational Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tyrogue's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage.

Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Tyrogue must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Tyrogue this turn).



Movesets for Doubles


What is a good doubles moveset for Tyrogue? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Tyrogue
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick
- Earthquake
- Facade
- Protect

Doubles Physical Sweeper Tyrogue (Guts)

Tyrogue is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Tyrogue at the end of the turn which will activate Tyrogue's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Tyrogue is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Tyrogue a sweet boost.

High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Tyrogue is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Facade is a physical 70-base power Normal-type move (power doubles if Tyrogue is burn/poison/paralyzed).
Protect is a status move (prevents moves from affecting your Tyrogue this turn).




Species: Tyrogue
Item: Life Orb / Focus Sash
Ability: Steadfast
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Vacuum Wave
- Round / Snore
- Mud-Slap
- Protect

Doubles Special Sweeper Tyrogue (Steadfast)

Tyrogue is pretty popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Tyrogue from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tyrogue's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Tyrogue flinches its speed is raised by 1 stage.

Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Tyrogue must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Tyrogue this turn).



Movepool


Wondering what moves can Tyrogue learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Tyrogue can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Tyrogue

Create a build


Have an idea in mind for Tyrogue that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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