Competitive Information for Hitmonchan [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Hitmonchan hitmonchan
Base Stats for Hitmonchan

Fighting

Abilities:
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
  
  
  
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
  
  
¼x
½x
2x
4x

Optimize Hitmonchan's EVs for Black/White

Movesets for Singles


What is a good competitive moveset for Hitmonchan? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Hitmonchan is a marvelous Fighting-typed Pokemon. It's pretty standard to see Hitmonchan show up as a Black/White opponent. Hitmonchan's only type-related weaknesses are Flying and Psychic.


Species: Hitmonchan
Item: Life Orb / Black Belt
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Return
- Earthquake
- Thunder Punch

Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. White Herb will reset Hitmonchan's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Hitmonchan
Item: Life Orb / Black Belt
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Return
- Earthquake
- Fire Punch

Physical Sweeper Hitmonchan

Hitmonchan is a decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. White Herb will reset Hitmonchan's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Hitmonchan cannot be made to flinch.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Species: Hitmonchan
Item: Leftovers
Ability: Iron Fist
Nature: Impish (+Def, -SpA)
EVs: 200 Atk / 200 Def / 8 SpD / 100 Spe
Moveset:
- Stone Edge
- Bullet Punch
- Sky Uppercut
- Earthquake

Hitmonchan Physical Tank (Little Mac)

Hitmonchan is a spectacular Physical Tank. It's meant to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hitmonchan last longer regaining it's HP every turn. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted. Bullet Punch hits fairys for super effective damage.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Sky Uppercut is a physical STAB-boosted 85-base power Fighting-type move (can hit pokemon using bounce, fly, or sky drop).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).


Movesets for Doubles


What is a good doubles moveset for Hitmonchan? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Hitmonchan
Item: Life Orb / Black Belt
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake
- Rock Slide
- Double-Edge / Return

Doubles Physical Sweeper Hitmonchan (Iron Fist)

Hitmonchan is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. White Herb will reset Hitmonchan's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Hitmonchan's punch-based attacks have 1.2x power. sucker punch is not boosted.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Species: Hitmonchan
Item: Life Orb / Black Belt
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return

Doubles Physical Sweeper Hitmonchan

Hitmonchan is pretty popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. White Herb will reset Hitmonchan's negative stat changes once (specifically for when it uses Close Combat). Life Orb boosts the power of Hitmonchan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Hitmonchan cannot be made to flinch.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hitmonchan's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmonchan is hurt by 50% of its max hp if it misses).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).


Movepool


Wondering what moves can Hitmonchan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Comet Punch
18
85%
15
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hitmonchan can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Hitmonchan

Related Videos


Here are various how-to-use and competitive moveset video guides for Hitmonchan in Black/White. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.





Hooh
We currently do not have any video guides for this Pokemon in Black/White



Want to have your Competitive Pokemon videos sponsored on our site? Contact us!



Visit Smogon's Pokedex for more competitive movesets for HitmonchanVisit Serebii's Pokedex for location, breeding, and other game details about HitmonchanVisit Bulbapedia for more information about Hitmonchan