Competitive Information for Hitmontop [Diamond/Pearl]
Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Hitmontop? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.
Hitmontop is a notable Fighting-typed Pokemon. It's a pretty common sight to see Hitmontop out in the 4th generation battlefield. Hitmontop is typically seen in the UU tier (Underused). Hitmontop's only type-related weaknesses are Flying and Psychic.
Item: Leftovers
Ability: Intimidate
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Close Combat / Low Kick
- Stone Edge
- Rapid Spin
- Foresight
Physical Wall Hitmontop (Popular/Trending)
Hitmontop is a notable Physical Wall. It tries to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hitmontop last longer regaining it's health every turn. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.
♦ Low Kick is a physical STAB-boosted 0-base power Fighting-type move (more power the heavier the target).
♦ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
♦ Rapid Spin is a physical 20-base power Normal-type move (frees Hitmontop from hazards, binding, leech seed).
♦ Foresight is a status move (fighting, normal hit ghost. evasiveness ignored).
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Item: Shell Bell / Life Orb
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Double-Edge / Return
- Earthquake / Dig
- Sucker Punch / Pursuit
Physical Sweeper Hitmontop (Technician)
Hitmontop is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ High Jump Kick is a physical STAB-boosted 100-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
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Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop Physical Tank (Fears)
Hitmontop is a fabulous Physical Tank. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
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Movesets for Doubles
What is a good doubles moveset for Hitmontop? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.
Item: Life Orb / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Dig
- Rock Slide / Rollout
- Sucker Punch / Double-Edge
Doubles Physical Sweeper Hitmontop (Technician)
Hitmontop is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Sucker Punch was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 100-base power Fighting-type move (if miss, Hitmontop takes 1/2 damage it would've dealt).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
♦ Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
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Movepool
Wondering what moves can Hitmontop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Aerial Ace (BP: 60), Tackle (BP: 35), Swift (BP: 60), Bullet Punch (BP: 40), Fake Out (BP: 40), Feint (BP: 50), Mach Punch (BP: 40), Mud-Slap (BP: 20), Pursuit (BP: 40), Quick Attack (BP: 40), Rapid Spin (BP: 20), Revenge (BP: 60), Rock Smash (BP: 40), Snore (BP: 40), Thief (BP: 40), Twister (BP: 40), Uproar (BP: 50), Vacuum Wave (BP: 40), Rolling Kick (BP: 60), Rollout (BP: 30), Triple Kick (BP: 10)
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Bullet Punch, Fake Out, Feint, Mach Punch, Quick Attack, Sucker Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Rapid Spin
Most notable and possible best moves for Hitmontop
- Close Combat
- Earthquake
- Fake Out
- Foresight
- Low Kick
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Stone Edge
- Sucker Punch
- Toxic
Common Effort Values for Hitmontop in Diamond and Pearl
- Impish Nature ( 252/0/252/0/4/0/ )
- Adamant Nature ( 252/252/0/0/4/0/ )
- Optimize Hitmontop's EV spread for Pokemon Diamond and Pearl
Related Videos
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Here are the best movesets for Hitmontop. Top rated Hitmontop Diamond/Pearl movesets. You can find Hitmontop builds Diamond/Pearl. Hitmontop movesets Diamond/Pearl are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Diamond/Pearl along with competitive movesets. Basic info and Movesets for evolution