Competitive Information for Hitmontop [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Hitmontop? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Hitmontop is a fabulous Fighting-typed Pokemon. It's pretty usual to find yourself dealing with Hitmontop when battling in the 8th generation meta. This Pokemon deserves to see more play in the meta. Hitmontop is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Eject Button / Eject Pack
Ability: Intimidate
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 44 Def / 204 SpD / 4 Spe
Moveset:
- Close Combat
- Fake Out
- Helping Hand
- Wide Guard
Special Wall Hitmontop (Popular/Trending)
Hitmontop is a fabulous Special Wall for single battles. It's goal is to take a nice amount of hits from special attacks while dealing some decent damage. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage. With a Eject Button equipped to it, if Hitmontop survives a hit, it immediately switches out to a chosen ally then the Eject Button gets consumed. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
◆ Wide Guard is a status move (protects allies from multi-target moves this turn).
Link (click to copy):
https://hohoushome.com/b/is10aed
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Triple Axel
- Brutal Swing / Rock Slide
- Earthquake / Drill Run
Physical Sweeper Hitmontop (Technician)
Hitmontop is pretty popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Triple Axel and Brutal Swing. Brutal Swing or Rock Slide are added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/is11aed
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Sucker Punch / Rock Slide
- Earthquake / Drill Run
- Triple Axel
Physical Sweeper Hitmontop (Steadfast)
Hitmontop is an interesting Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Sucker Punch or Rock Slide are added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
Link (click to copy):
https://hohoushome.com/b/is12aed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop Physical Tank (Fears)
Hitmontop is an extraordinary Physical Tank for single battles. It's designed to take a considerable amount of physical hits while dealing some decent damage. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bullet Punch, Vacuum Wave and Quick Attack.
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/is13aed
Movesets for Doubles
What is a good doubles moveset for Hitmontop? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Sitrus Berry
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 Spe
Moveset:
- Close Combat
- Quick Guard
- Sucker Punch
- Fake Out
Doubles Physical Sweeper Hitmontop (Popular VGC)
Hitmontop is an extraordinary Physical Sweeper for double battles. This particular build was popular during past competitions. It tries to take down the opponent's team with brute physical power. The Sitrus Berry will restore 1/4th of Hitmontop's max HP when it reaches below half health and gets consumed. With Intimidate, on switch-in Hitmontop lowers the attack of adjacent opponents by 1 stage.
◆ Quick Guard is a status move (protects allies from priority attacks this turn).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
Link (click to copy):
https://hohoushome.com/b/id10aed
Item: Eject Pack / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide
- Brutal Swing / Thief
Doubles Physical Sweeper Hitmontop (Technician)
Hitmontop is a phenomenal Physical Sweeper for double battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Hitmontop's moves of 60 or less power get boosted by 1.5x power. In this case it would boosts Bulldoze, Brutal Swing and Thief. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/id11aed
Item: Eject Pack / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Drill Run
- Rock Slide
- Brutal Swing / Double-Edge
Doubles Physical Sweeper Hitmontop (Steadfast)
Hitmontop is an extraordinary Physical Sweeper for double battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Brutal Swing was added to provide additional threat coverage. With a Eject Pack equipped to it, if Hitmontop's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/id12aed
Movepool
Wondering what moves can Hitmontop learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Tackle (BP: 40), Quick Attack (BP: 40), Swift (BP: 60), Thief (BP: 60), Triple Kick (BP: 10), Rock Smash (BP: 40), Rapid Spin (BP: 50), Snore (BP: 50), Mach Punch (BP: 40), Mud-Slap (BP: 20), Rollout (BP: 30), Twister (BP: 40), Covet (BP: 60), Fake Out (BP: 40), Aerial Ace (BP: 60), Revenge (BP: 60), Feint (BP: 30), Bullet Punch (BP: 40), Vacuum Wave (BP: 40), Round (BP: 60), Bulldoze (BP: 60), Brutal Swing (BP: 60), Triple Axel (BP: 20)
- Moves with Priority: Quick Attack, Detect, Endure, Protect, Mach Punch, Fake Out, Helping Hand, Feint, Sucker Punch, Bullet Punch, Vacuum Wave, Quick Guard, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Curse
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Close Combat
- Coaching
- Earthquake
- Fake Out
- Feint
- Helping Hand
- Mach Punch
- Protect
- Rapid Spin
- Rest
- Sucker Punch
- Toxic
- Triple Axel
- Vacuum Wave
- Wide Guard
Common Effort Values for Hitmontop in Sword and Shield
- Careful Nature ( 252/4/44/0/204/4 )
- Adamant Nature ( 252/52/52/0/148/4 )
- Optimize Hitmontop's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Hitmontop. Top rated Hitmontop Sword/Shield movesets. You can find Hitmontop builds Sword/Shield. Hitmontop movesets Sword/Shield are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution