Competitive Information for Weezing [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Weezing weezing
Base Stats for Weezing

Poison

Abilities:
StenchStench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
,
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
,
Neutralizing GasNeutralizing Gas: Nullifies abilities while on the field.


Evolutions / Family:
Koffing
Weezing-Galar
Weezing

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeezingVisit Serebii's Pokedex for location, breeding, and other game details about WeezingVisit Bulbapedia for more information about Weezing

Movesets for Singles


What is a good competitive moveset for Weezing? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Weezing in Pokemon Sword/Shield:

FerrothornIncineroarSylveonHippowdonMantineBlastoiseKyurem-BlackRibombeeCelebiQuagsireMeowstic


Weezing is a notable Poison-typed Pokemon. Weezing are common Pokemon to see in the SS metagame. Weezing's only type-related weaknesses are Ground and Psychic.


Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Giga Impact
- Thief / Assurance
- Gyro Ball
- Protect

Physical Sweeper Weezing (Levitate)

Weezing is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Weezing cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Protect is a status move (prevents moves from affecting your Weezing this turn).




Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Belch / Sludge Wave
- Flamethrower / Heat Wave
- Thunderbolt
- Shadow Ball

Special Sweeper Weezing (Levitate)

Weezing is a decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weezing eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Weezing? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Weezing in Pokemon Sword/Shield:

FerrothornIncineroarSylveonHippowdonMantineBlastoiseKyurem-BlackRibombeeCelebiQuagsireMeowstic


Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Giga Impact
- Thief / Assurance
- Gyro Ball
- Protect

Doubles Physical Sweeper Weezing (Levitate)

Weezing is a phenomenal Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Weezing cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Protect is a status move (prevents moves from affecting your Weezing this turn).




Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Belch
- Heat Wave / Flamethrower
- Thunderbolt
- Shadow Ball

Doubles Special Sweeper Weezing (Levitate)

Weezing is an extraordinary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weezing eats a berry).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Weezing learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Psybeam
65
100%
20
10% chance to confuse the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Double Hit
35
90%
10
Hits 2 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Weezing can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Weezing

Create a build


Have an idea in mind for Weezing that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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