Competitive Information for Weezing [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Weezing weezing
Base Stats for Weezing

Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Koffing
Weezing

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
2x
  
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Weezing? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Weezing in Pokemon Ruby/Sapphire:

MetagrossSnorlaxSwampertZapdosCharizardSuicuneDugtrioRegiceMarowakBlaziken


Weezing is a spectacular Poison-typed Pokemon. It's frequent to see Weezing show up as a Ruby/Sapphire opponent. Weezing's only type-related weaknesses are Ground and Psychic.


Species: Weezing
Item: Leftovers
Ability: Levitate
Nature: Jolly (+Spe, -SpA)
EVs: 200 Hp / 120 Atk / 188 Spe
Moveset:
- Explosion / Pain Split
- Sludge Bomb
- Taunt
- Will-O-Wisp

Physical Tank Weezing (Popular/Trending)

Weezing is a remarkable Physical Tank. It's goal is to take a large amount of physical hits while dealing some decent damage. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Weezing last longer regaining it's it's life every turn. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Weezing faints).
Pain Split is a status move (shares hp of Weezing and target equally).
Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Taunt is a status move (for 2 turns, the target can't use status moves).
Will-O-Wisp is a status move (burns the target).



Species: Weezing
Item: Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Haze
- Pain Split
- Taunt
- Will-O-Wisp / Fire Blast

Special Sweeper Weezing (Popular/Trending)

Weezing is a decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Weezing last longer regaining it's it's vitality every turn. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Haze is a status move (eliminates all stat changes).
Pain Split is a status move (shares hp of Weezing and target equally).
Taunt is a status move (for 2 turns, the target can't use status moves).
Will-O-Wisp is a status move (burns the target).
Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).



Species: Weezing
Item: Poison Barb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Sludge
- Return / Frustration
- Shadow Ball
- Rollout

Physical Sweeper Weezing (Levitate)

Weezing is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).



Species: Weezing
Item: Charcoal
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower
- Thunderbolt
- Psybeam
- Thief

Special Sweeper Weezing (Levitate)

Weezing is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Thief is a special 40-base power Dark-type move (if your Weezing has no item, it steals the target's).


Movesets for Doubles


What is a good doubles moveset for Weezing? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Weezing in Pokemon Ruby/Sapphire:

MetagrossSnorlaxSwampertZapdosCharizardSuicuneDugtrioRegiceMarowakBlaziken


Species: Weezing
Item: Poison Barb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Sludge
- Return / Frustration
- Shadow Ball
- Rollout

Doubles Physical Sweeper Weezing (Levitate)

Weezing is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).



Species: Weezing
Item: Charcoal
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower
- Thunderbolt
- Psybeam
- Thief

Doubles Special Sweeper Weezing (Levitate)

Weezing is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Thief is a special 40-base power Dark-type move (if your Weezing has no item, it steals the target's).


Movepool


Wondering what moves can Weezing learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Psybeam
65
100%
20
10% chance to confuse the target.
Psywave
--
80%
15
Random damage equal to 0.5x-1.5x user's level.
Shock Wave
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Haze
--
--
30
Eliminates all stat changes.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
55%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Weezing can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Weezing

Create a build


Have an idea in mind for Weezing that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.




Visit Smogon's Pokedex for more competitive movesets for WeezingVisit Serebii's Pokedex for location, breeding, and other game details about WeezingVisit Bulbapedia for more information about WeezingVisit Pikalytics for competitive usage stats on Weezing