Competitive Information for Weezing [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Weezing weezing
Base Stats for Weezing

Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Koffing
Weezing

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeezingVisit Serebii's Pokedex for location, breeding, and other game details about WeezingVisit Bulbapedia for more information about WeezingVisit Pikalytics for competitive usage stats on Weezing

Movesets for Singles


What is a good competitive moveset for Weezing? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Weezing in Pokemon X/Y:

SnorlaxDarmanitanRotom-WashRayquaza


Weezing is an interesting Poison-typed Pokemon. It's a pretty standard sight to see Weezing out in the 6th generation battlefield. Weezing's only type-related weaknesses are Ground and Psychic.


Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Thief / Assurance
- Rollout
- Gyro Ball

Physical Sweeper Weezing (Levitate)

Weezing is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).




Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Belch / Sludge Wave
- Flamethrower
- Thunderbolt
- Shadow Ball

Special Sweeper Weezing (Levitate)

Weezing is an interesting Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weezing eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Weezing? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Weezing in Pokemon X/Y:

SnorlaxDarmanitanRotom-WashRayquaza


Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Thief / Assurance
- Rollout
- Gyro Ball

Doubles Physical Sweeper Weezing (Levitate)

Weezing is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).




Species: Weezing
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Belch
- Incinerate / Flamethrower
- Thunderbolt
- Shadow Ball

Doubles Special Sweeper Weezing (Levitate)

Weezing is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weezing from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Weezing is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weezing eats a berry).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Weezing learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Psybeam
65
100%
20
10% chance to confuse the target.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Double Hit
35
90%
10
Hits 2 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Tackle
50
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Weezing can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Weezing

Create a build


Have an idea in mind for Weezing that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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