Competitive Information for Weezing [X/Y]
Poison
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Weezing? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Weezing, a renowned Pokémon known for its Poison typing! It's a sight to see Weezing out in the 6th generation battlefield. It deserves to see more play in the meta. Its only type-related weaknesses are Ground and Psychic. Ready to elevate your game with Weezing's movesets? They're right below!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Assurance / Thief
- Rollout
- Gyro Ball
Weezing is an exquisite Physical Sweeper to use for single battles. This moveset was created to take down the opponent's team with powerful physical moves. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/iaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Thunderbolt
- Flamethrower
- Dark Pulse
Weezing shows an outstanding Special Sweeper prowess in single battles. This setup is intended to overwhelm foes with forceful special power. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/iba6e
Movesets for Doubles
Need a strong doubles moveset for Weezing? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Assurance / Thief
- Rollout
- Gyro Ball
Dominating double battles, Weezing is an astounding Physical Sweeper. It's primary goal is to crush rivals using overwhelming physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Incinerate / Flamethrower
- Thunderbolt
- Dark Pulse
Weezing proves to be a pretty decent Special Sweeper for double battles. This configuration strives to take down the opponent's team with destructive special moves. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jba6e
Movepool
Want to know what moves Weezing can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Weezing.
Damage Modifiers:
Combo List
These are a list of several common move combinations Weezing can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Weezing
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Double Hit + Item: King's Rock
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Weezing's stats
- Curse
- Stockpile
Most notable and possible best moves for Weezing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Weezing in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Weezing's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Weezing. Top rated Weezing X/Y movesets. You can find Weezing builds X/Y. Weezing movesets X/Y are listed here. VGC Weezing Competitive Movesets can be found here. Find various EV spreads, find the best nature for Weezing in X/Y along with competitive movesets. Basic info and Movesets for evolution