Competitive Information for Weezing [Scarlet/Violet]


Poison
Abilities:
Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
What is a good competitive moveset for Weezing? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Weezing is an interesting Poison-typed Pokemon. Weezing are common Pokemon to see in the SV metagame. Weezing's only type-related weaknesses are Ground and Psychic.
Item:
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Rollout
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a pretty decent Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/js106e
Item:
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Flamethrower / Heat Wave
- Thunderbolt
- Shadow Ball / Dark Pulse
Special Sweeper Weezing (Levitate)
Weezing is pretty popular Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Shadow Ball or Dark Pulse are added to provide additional threat coverage.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/js116e
Movesets for Doubles
What is a good doubles moveset for Weezing? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item:
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Rollout
- Gyro Ball
Doubles Physical Sweeper Weezing (Levitate)
Weezing is popular Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical power. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jd106e
Item:
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Heat Wave / Incinerate
- Thunderbolt
- Shadow Ball
Doubles Special Sweeper Weezing (Levitate)
Weezing is an awesome Special Sweeper for double battles. It is meant to take down the opponent's team with high-damaging special attacks. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jd116e
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Weezing is: Electric, Flying or Dark
Select a Tera-type:
Teratype Bug movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a sensational Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jta106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a stupendous Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jta116e
Teratype Dark movesets for Weezing
Item: Life Orb / Black Glasses
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast / Assurance
- Body Slam / Facade
- Gyro Ball
- Curse
Physical Sweeper Weezing (Levitate)
Weezing is an extraordinary Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Black Glasses equipped to it, Weezing's dark-type attacks have 1.2x power.
◆ Assurance is a physical TERA-boosted 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/jtb106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Dark Pulse / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a spectacular Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtb116e
Teratype Dragon movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtc106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a notable Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtc116e
Teratype Electric movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a pretty decent Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtd106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Thunderbolt / Tera Blast
- Flamethrower / Heat Wave
- Dark Pulse
Special Sweeper Weezing (Levitate)
Weezing is an outstanding Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Thunderbolt is a special TERA-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtd116e
Teratype Fairy movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a phenomenal Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jte106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a spectacular Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jte116e
Teratype Fighting movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a wonderful Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtf106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a wonderful Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtf116e
Teratype Fire movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is pretty popular Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtg106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Flamethrower / Heat Wave
- Thunderbolt
- Dark Pulse
Special Sweeper Weezing (Levitate)
Weezing is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special TERA-boosted 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtg116e
Teratype Flying movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is an interesting Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jth106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jth116e
Teratype Ghost movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jti106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Shadow Ball / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a sensational Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jti116e
Teratype Grass movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a remarkable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtj106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a wonderful Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtj116e
Teratype Ground movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a decent Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtk106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a marvelous Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtk116e
Teratype Ice movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a wonderful Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtl106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a spectacular Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtl116e
Teratype Normal movesets for Weezing
Item: Life Orb / Silk Scarf
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Gyro Ball
- Curse
Physical Sweeper Weezing (Levitate)
Weezing is an extraordinary Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Silk Scarf equipped to it, Weezing's normal-type attacks have 1.2x power.
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/jtm106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast / Hyper Beam
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a pretty decent Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Weezing cannot move next turn).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtm116e
Teratype Poison movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is an interesting Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtn106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
- Dark Pulse
Special Sweeper Weezing (Levitate)
Weezing is a sensational Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtn116e
Teratype Psychic movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jto106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast / Psybeam
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a notable Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Psybeam is a special TERA-boosted 65-base power Psychic-type move (10% chance to confuse the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jto116e
Teratype Rock movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is an outstanding Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtp106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a phenomenal Special Sweeper for single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtp116e
Teratype Steel movesets for Weezing
Item: Life Orb / Metal Coat
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast / Gyro Ball
- Body Slam / Facade
- Assurance / Thief
- Curse
Physical Sweeper Weezing (Levitate)
Weezing is a marvelous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Metal Coat equipped to it, Weezing's steel-type attacks have 1.2x power.
◆ Gyro Ball is a physical TERA-boosted 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/jtq106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is an interesting Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtq116e
Teratype Water movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Physical Sweeper Weezing (Levitate)
Weezing is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/jtr106e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Special Sweeper Weezing (Levitate)
Weezing is a pretty decent Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtr116e
Movepool
Wondering what moves can Weezing learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Weezing can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Weezing
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Double Hit + Item: King's Rock
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
- Ability: Levitate + Terastral Type: Electric
Moves that boost Weezing's stats
- Curse
Most notable and possible best moves for Weezing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Weezing in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Weezing's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Weezing. Top rated Weezing Scarlet/Violet movesets. You can find Weezing builds Scarlet/Violet. Weezing movesets Scarlet/Violet are listed here. VGC Weezing Competitive Movesets can be found here. Find various EV spreads, find the best nature for Weezing in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution