Competitive Information for Darmanitan [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Darmanitan darmanitan
Base Stats for Darmanitan

Fire

Abilities:
Zen ModeZen Mode: If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DarmanitanVisit Serebii's Pokedex for location, breeding, and other game details about DarmanitanVisit Bulbapedia for more information about DarmanitanVisit Pikalytics for competitive usage stats on Darmanitan

Movesets for Singles


What is a good competitive moveset for Darmanitan? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Darmanitan in Pokemon X/Y:

SnorlaxRotom-WashWeezingRayquaza


Darmanitan is a notable Fire-typed Pokemon. It's not-uncommon to find yourself dealing with Darmanitan when battling in the 6th generation meta. Darmanitan is weak to Ground, Rock, and Water-typed attacks.


Species: Darmanitan
Item: Life Orb / White Herb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Superpower
- Return
- Earthquake

Physical Sweeper Darmanitan (Sheer Force)

Darmanitan is a phenomenal Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Darmanitan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Darmanitan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Darmanitan's attacks with secondary effects have 1.3x power; nullifies the effects.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Darmanitan).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Darmanitan's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Darmanitan
Item: Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Flare Blitz
- Belly Drum
- Rock Slide
- Earthquake

Darmanitan Physical Tank (Physical Sweeper)

Darmanitan is a notable Physical Tank. It is meant to take a mighty amount of physical hits while dealing some decent damage. Life Orb boosts the power of Darmanitan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Darmanitan's attacks with secondary effects have 1.3x power; nullifies the effects.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Darmanitan).
Belly Drum is a status move (Darmanitan loses 50% max hp; This also maximizes Darmanitan's attack stat).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Darmanitan
Item: Air Balloon
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 246 Atk / 12 Spe
Moveset:
- Flame Charge
- Sleep Talk
- Belly Drum
- Rest

Darmanitan Physical Tank (Clash Of The Titans)

Darmanitan is an astounding Physical Tank. It is primarily designed to take a great amount of physical hits while dealing some decent damage. With Sheer Force, Darmanitan's attacks with secondary effects have 1.3x power; nullifies the effects.

Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Darmanitan's speed by 1 stage).
Sleep Talk is a status move (Darmanitan must be asleep. uses another known move).
Belly Drum is a status move (Darmanitan loses 50% max hp; This also maximizes Darmanitan's attack stat).
Rest is a status move (Darmanitan sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Darmanitan? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Darmanitan in Pokemon X/Y:

SnorlaxRotom-WashWeezingRayquaza


Species: Darmanitan
Item: Life Orb / White Herb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz
- Earthquake
- Rock Slide
- Superpower

Doubles Physical Sweeper Darmanitan (Sheer Force)

Darmanitan is an astounding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Darmanitan from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Darmanitan's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Darmanitan's attacks with secondary effects have 1.3x power; nullifies the effects.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Darmanitan).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Darmanitan's attack and defense by 1 stage).



Movepool


Wondering what moves can Darmanitan learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Darmanitan can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Darmanitan

Create a build


Have an idea in mind for Darmanitan that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.