Competitive Information for Koffing [Ruby/Sapphire]


Poison
Abilities:
This Pokemon is immune to Ground.


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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Koffing? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Koffing, an astounding Pokémon boasting Poison attributes. Koffing is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weaknesses are Ground and Psychic. Discover Koffing's movesets below and unleash its potential in battles!
Item: Choice Band / Poison Barb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Sludge Bomb / Sludge
- Return / Facade
- Shadow Ball
- Rollout
Koffing stands out as a pretty decent Physical Sweeper in single battles. This build is crafted to overwhelm foes with brute physical attacks. Remember before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. With Levitate, Koffing is immune to damaging Ground-typed moves. Levitate also makes Koffing unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Poison Barb equipped to it, Koffing's poison-type attacks have 1.1x power.
◆ Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Koffing is burn/poison/paralyzed).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/caa6d
Item: Charcoal
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
IVs: 0 Atk
Moveset:
- Flamethrower
- Thunderbolt
- Psybeam
- Thief
Koffing proves to be a brilliant Special Sweeper for single battles. This moveset is designed to overwhelm foes with intense special power. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Levitate, Koffing is immune to damaging Ground-typed moves. Levitate also makes Koffing unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Charcoal equipped to it, Koffing's fire-type attacks have 1.1x power.
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Thief is a special 40-base power Dark-type move (if your Koffing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/cba6d
Movesets for Doubles
Need a strong doubles moveset for Koffing? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Choice Band / Poison Barb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 152 Hp / 252 Atk / 104 SpD
Moveset:
- Sludge Bomb / Sludge
- Return / Facade
- Shadow Ball
- Rollout
Koffing is a renowned Physical Sweeper to use for double battles. It is primarily designed to crush rivals using powerful physical power. Before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Koffing's physical moves by 1.5x at the cost of locking you into the first move you pick. With Levitate, Koffing is immune to damaging Ground-typed moves. Levitate also makes Koffing unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Poison Barb equipped to it, Koffing's poison-type attacks have 1.1x power.
◆ Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Koffing is burn/poison/paralyzed).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/daa6d
Item: Charcoal
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Hp / 252 SpA / 104 SpD
IVs: 0 Atk
Moveset:
- Flamethrower
- Thunderbolt
- Psybeam
- Thief
Koffing is a pretty decent Special Sweeper to use for double battles. The purpose of this moveset is to crush rivals using brute special moves. In the dark days before Generation IV, a move's damage category was determined by its type. With Levitate, Koffing is immune to damaging Ground-typed moves. Levitate also makes Koffing unaffected by the effects of Spikes or Arena Trap. Keep in mind that Ingrain will nullify Levitate's effect. With a Charcoal equipped to it, Koffing's fire-type attacks have 1.1x power.
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Thief is a special 40-base power Dark-type move (if your Koffing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/dba6d
Movepool
Want to know what moves Koffing can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Koffing.
Damage Modifiers:
Combo List
These are a list of several common move combinations Koffing can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Koffing
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Most notable and possible best moves for Koffing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Koffing in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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