Competitive Information for Yveltal [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Yveltal yveltal
Base Stats for Yveltal

Dark / Flying

Abilities:
Dark AuraDark Aura: While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.


Evolutions / Family:
Yveltal

Weakness Chart for Dark/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
2x
2x
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for YveltalVisit Serebii's Pokedex for location, breeding, and other game details about YveltalVisit Bulbapedia for more information about Yveltal

Movesets for Singles


What is a good competitive moveset for Yveltal? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Yveltal in Pokemon Sun/Moon:

CloysterAegislashChatotGliscorMewtwo-Mega-Y


Yveltal is popular Dark and Flying-typed Pokemon. Yveltal is a frequent Pokemon to see in Generation 7. Yveltal is weak to Electric, Fairy, Ice, and Rock-typed attacks.


Species: Yveltal
Item: Darkinium Z / Life Orb
Ability: Dark Aura
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Return
- Sky Attack / Sky Drop
- Dragon Claw

Physical Sweeper Yveltal (Dark Aura)

Yveltal is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Yveltal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dark Aura, while Yveltal is active a dark move used by any pokemon has 1.33x power.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Sky Drop is a physical STAB-boosted 60-base power Flying-type move (Yveltal and foe fly up turn 1. damages on turn 2).
Dragon Claw is a physical 80-base power Dragon-type move that deals a good amount of damage.




Species: Yveltal
Item: Darkinium Z / Life Orb
Ability: Dark Aura
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Oblivion Wing / Air Slash
- Hyper Voice
- Psychic

Special Sweeper Yveltal (Dark Aura)

Yveltal is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Yveltal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dark Aura, while Yveltal is active a dark move used by any pokemon has 1.33x power.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Oblivion Wing is a special STAB-boosted 80-base power Flying-type move (Yveltal recovers 75% of the damage dealt).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Yveltal
Item: Choice Scarf
Ability: Dark Aura
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Oblivion Wing
- Focus Blast / Psychic
- Dark Pulse
- Shadow Ball / Phantom Force

Yveltal Special Sweeper (Y? Y Not)

Yveltal is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Yveltal's speed by 1.5x but will lock you into the first move you pick. With Dark Aura, while Yveltal is active a dark move used by any pokemon has 1.33x power. Special Sweeper designed to move faster with a scarf.

Oblivion Wing is a special STAB-boosted 80-base power Flying-type move (Yveltal recovers 75% of the damage dealt).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Phantom Force is a physical 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).



Movesets for Doubles


What is a good doubles moveset for Yveltal? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Yveltal in Pokemon Sun/Moon:

CloysterAegislashChatotGliscorMewtwo-Mega-Y


Species: Yveltal
Item: Darkinium Z / Life Orb
Ability: Dark Aura
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Rock Slide
- Return
- Sky Attack

Doubles Physical Sweeper Yveltal (Dark Aura)

Yveltal is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Yveltal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dark Aura, while Yveltal is active a dark move used by any pokemon has 1.33x power.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).




Species: Yveltal
Item: Normalium Z / Life Orb
Ability: Dark Aura
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Heat Wave
- Snarl / Dark Pulse
- Oblivion Wing

Doubles Special Sweeper Yveltal (Dark Aura)

Yveltal is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Yveltal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Dark Aura, while Yveltal is active a dark move used by any pokemon has 1.33x power.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Oblivion Wing is a special STAB-boosted 80-base power Flying-type move (Yveltal recovers 75% of the damage dealt).



Movepool


Wondering what moves can Yveltal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Oblivion Wing
80
100%
10
User recovers 75% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Yveltal can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Yveltal

Create a build


Have an idea in mind for Yveltal that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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