Competitive Information for Gliscor [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Gliscor gliscor
Base Stats for Gliscor

Ground / Flying

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Poison HealPoison Heal: This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.


Evolutions / Family:
Gligar
Gliscor

Weakness Chart for Ground/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
0x
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0x
4x
  
0.5x
  
  
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GliscorVisit Serebii's Pokedex for location, breeding, and other game details about GliscorVisit Bulbapedia for more information about GliscorVisit Pikalytics for competitive usage stats on Gliscor

Movesets for Singles


What is a good competitive moveset for Gliscor? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Gliscor in Pokemon Sun/Moon:

ChanseyToxapexClefableSableye-MegaScizor-MegaSkarmoryTangrowthCelesteelaLatias-MegaDittoMagnezoneSuicune


Gliscor is a wonderful Ground and Flying-typed Pokemon. Gliscor are common Pokemon to see in the SM metagame. Gliscor's only type-related weaknesses are Ice and Water.


Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Jolly (+Spe, -SpA)
EVs: 244 Hp / 52 Def / 76 SpD / 136 Spe
Moveset:
- Earthquake
- Roost / Defog
- Stealth Rock
- Toxic

Special Wall Gliscor (Analytic)

Gliscor is pretty popular Special Wall. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Defog is a status move (-1 evasion; clears Gliscor and target side's hazards).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Gliscor
Item: Groundium Z / Life Orb
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Sky Attack / Wing Attack
- Aqua Tail

Physical Sweeper Gliscor (Hyper Cutter)

Gliscor is a notable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Gliscor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Gliscor's attack stat stage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.




Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Stone Edge
- Night Slash
- Earthquake
- Swords Dance

Gliscor Physical Sweeper (Edgequake Gliscor)

Gliscor is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss. EdgeQuake combo is awesome, with NightSlash adding extra coverage. SwordsDance is great if I manage to spare a turn, and Toxic Orb-Posion Heal is amazing.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Gliscor's attack by 2 stages).




Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 184 Def / 72 Spe
Moveset:
- Ice Fang
- Protect
- Substitute
- Earthquake

Gliscor Physical Wall (Poisoned Wall Gliscor)

Gliscor is a decent Physical Wall. It tries to take a decent amount of physical hits while dealing some decent damage. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss.

Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Protect is a status move (prevents moves from affecting your Gliscor this turn).
Substitute is a status move (Gliscor takes 1/4 its max hp to put in a substitute).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 Spe
Moveset:
- Roost
- Substitute
- Toxic
- Earthquake

Gliscor Physical Wall (Gliscor Leader)

Gliscor is a remarkable Physical Wall. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss. I've seem alot of people lead with a similar gliscor. Setup substitute and toxic, and work from there. She can usually take out 1-2 pokemon, even more if I get lucky. Just an overall durable pokemon.

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Gliscor takes 1/4 its max hp to put in a substitute).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Fire Fang
- Stone Edge
- Earthquake
- Swords Dance

Gliscor Physical Sweeper (Sunscor*)

Gliscor is an astounding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss. Fire Fang is useful if you turn up the sun or match up against ice and the other moved are just the basics. I like U-turn to get him out of harms way but if you want more power or a trying to gain move type advantage with the rest of your team use stone edge.

Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Gliscor's attack by 2 stages).




Species: Gliscor
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 Spe
Moveset:
- Aerial Ace
- Protect
- Toxic
- Earthquake

Gliscor Physical Wall (Poison Heal)

Gliscor is an interesting Physical Wall. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. Toxic Orb will poison Gliscor at the end of the turn which will activate Gliscor's Poison Heal ability. With Poison Heal, Gliscor is healed by 1/8 of its max hp each turn when poisoned; no hp loss.

Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).
Protect is a status move (prevents moves from affecting your Gliscor this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Gliscor? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Gliscor in Pokemon Sun/Moon:

Mewtwo-Mega-YYveltalCloysterAegislashChatotCacturneLycanrocTyranitarGarchompExcadrill


Species: Gliscor
Item: Groundium Z / Life Orb
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Sky Attack

Doubles Physical Sweeper Gliscor (Hyper Cutter)

Gliscor is a fabulous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Gliscor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Gliscor's attack stat stage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).



Movepool


Wondering what moves can Gliscor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Poison
70
100%
20
High critical hit ratio. 10% chance to poison.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Gliscor can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Gliscor

Create a build


Have an idea in mind for Gliscor that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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