Competitive Information for Chatot [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Chatot chatot
Base Stats for Chatot

Normal / Flying

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Tangled FeetTangled Feet: This Pokemon's evasiveness is doubled as long as it is confused.
,
Big PecksBig Pecks: Prevents other Pokemon from lowering this Pokemon's Defense stat stage.


Evolutions / Family:
Chatot

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ChatotVisit Serebii's Pokedex for location, breeding, and other game details about ChatotVisit Bulbapedia for more information about Chatot

Movesets for Singles


What is a good competitive moveset for Chatot? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Chatot in Pokemon Sun/Moon:

CloysterAegislashYveltalGliscorMewtwo-Mega-Y


Chatot is a notable Normal and Flying-typed Pokemon. It's pretty usual to see Chatot show up as a Sun/Moon opponent. Chatot is weak to Electric, Ice, and Rock-typed attacks.


Species: Chatot
Item: Normalium Z / Life Orb
Ability: Big Pecks
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Boomburst / Hyper Voice
- Synchronoise
- Chatter / Air Cutter
- Heat Wave

Special Sweeper Chatot (Big Pecks)

Chatot is an astounding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Chatot from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Chatot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Big Pecks, prevents other pokemon from lowering Chatot's defense stat stage.

Boomburst is a special STAB-boosted 140-base power Normal-type move (no additional effect. hits adjacent pokemon).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Chatot's type).
Chatter is a special STAB-boosted 65-base power Flying-type move (100% chance to confuse the target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).



Movesets for Doubles


What is a good doubles moveset for Chatot? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Chatot in Pokemon Sun/Moon:

CloysterAegislashYveltalGliscorMewtwo-Mega-Y


Species: Chatot
Item: Normalium Z / Life Orb
Ability: Big Pecks
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Boomburst / Hyper Voice
- Synchronoise
- Air Cutter
- Heat Wave

Doubles Special Sweeper Chatot (Big Pecks)

Chatot is an interesting Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Chatot from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Chatot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Big Pecks, prevents other pokemon from lowering Chatot's defense stat stage.

Boomburst is a special STAB-boosted 140-base power Normal-type move (no additional effect. hits adjacent pokemon).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Chatot's type).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).



Movepool


Wondering what moves can Chatot learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Boomburst
140
100%
10
No additional effect. Hits adjacent Pokemon.
Chatter
65
100%
20
100% chance to confuse the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Chatot can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Chatot

Create a build


Have an idea in mind for Chatot that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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