Competitive Information for Clefable [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Clefable clefable
Base Stats for Clefable

Fairy

Abilities:
Cute CharmCute Charm: 30% chance of infatuating Pokemon of the opposite gender if they make contact.
,
Magic GuardMagic Guard: This Pokemon can only be damaged by direct attacks.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.


Evolutions / Family:
Cleffa
Clefairy
Clefable

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ClefableVisit Serebii's Pokedex for location, breeding, and other game details about ClefableVisit Bulbapedia for more information about ClefableVisit Pikalytics for competitive usage stats on Clefable

Movesets for Singles


What is a good competitive moveset for Clefable? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Clefable in Pokemon Sun/Moon:

ChanseyZapdosToxapexGliscorSableye-MegaScizor-MegaGastrodonVolcaronaVenusaur-MegaMamoswineAbsol-MegaTerrakion


Clefable is a phenomenal Fairy-typed Pokemon. Clefable is a normal Pokemon to see in Generation 7. Clefable's only type-related weaknesses are Poison and Steel.


Species: Clefable
Item: Leftovers / Life Orb
Ability: Unaware
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Moonblast / Moonlight
- Calm Mind / Cosmic Power
- Protect
- Wish / Soft-Boiled

Physical Wall Clefable (Popular/Trending)

Clefable is an astounding Physical Wall. It's meant to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Clefable last longer regaining it's it's health every turn. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unaware, Clefable ignores other pokemon's stat stages when taking or doing damage.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Moonlight is a status move (heals your Clefable by a weather-dependent amount).
Calm Mind is a status move (raises your Clefable's special attack and special defense by 1 stage).
Cosmic Power is a status move (raises your Clefable's defense and special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Clefable this turn).
Wish is a status move (next turn, 50% of your Clefable's max hp is restored).
Soft-Boiled is a status move (heals your Clefable by 50% of its max hp).




Species: Clefable
Item: Fairium Z / Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Psychic
- Flamethrower
- Ice Beam

Special Sweeper Clefable (Magic Guard)

Clefable is a decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Clefable can only be damaged by direct attacks.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Clefable
Item: Leftovers
Ability: Unaware
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Moonblast
- Calm Mind
- Moonlight
- Flamethrower

Clefable Physical Wall (Fabled Dragonslayer)

Clefable is a wonderful Physical Wall. It is designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Clefable last longer regaining it's stamina every turn. With Unaware, Clefable ignores other pokemon's stat stages when taking or doing damage.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Calm Mind is a status move (raises your Clefable's special attack and special defense by 1 stage).
Moonlight is a status move (heals your Clefable by a weather-dependent amount).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Clefable
Item: Focus Sash
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 208 Hp / 252 SpA / 48 Spe
Moveset:
- Moonblast
- Stealth Rock
- Magic Coat
- Fire Blast

Clefable Special Tank (Fabled Lead)

Clefable is a pretty decent Special Tank. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. Focus Sash helps protect Clefable from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magic Guard, Clefable can only be damaged by direct attacks.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Magic Coat is a status move (bounces back certain non-damaging moves).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).




Species: Clefable
Item: Assault Vest
Ability: Magic Guard
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 224 SpA / 32 Spe
Moveset:
- Psychic
- Thunderbolt
- Ice Beam
- Flamethrower

Clefable Special Tank (Magic Fable)

Clefable is an astounding Special Tank. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. With Magic Guard, Clefable can only be damaged by direct attacks.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Clefable
Item: Leftovers
Ability: Unaware
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 172 Def / 84 SpA
Moveset:
- Wish
- Thunderbolt
- Ice Beam
- Flamethrower

Clefable Physical Wall (Wait What?)

Clefable is an interesting Physical Wall. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Clefable last longer regaining it's healthiness every turn. With Unaware, Clefable ignores other pokemon's stat stages when taking or doing damage.

Wish is a status move (next turn, 50% of your Clefable's max hp is restored).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Clefable? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Clefable in Pokemon Sun/Moon:

ChanseyZapdosToxapexGliscorSableye-MegaScizor-MegaGastrodonVolcaronaVenusaur-MegaMamoswineAbsol-MegaTerrakion


Species: Clefable
Item: Fairium Z / Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Hyper Voice
- Incinerate
- Icy Wind

Doubles Special Sweeper Clefable (Magic Guard)

Clefable is a spectacular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Clefable can only be damaged by direct attacks.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Clefable learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Disarming Voice
40
--
15
This move does not check accuracy. Hits foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Magical Leaf
60
--
20
This move does not check accuracy.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Meteor Mash
90
90%
10
20% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wake-Up Slap
70
100%
10
Power doubles if target is asleep, and wakes it.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bestow
--
--
15
User passes its held item to the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Minimize
--
--
10
Raises the user's evasiveness by 2.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Soft-Boiled
--
--
10
Heals the user by 50% of its max HP.
Splash
--
--
40
No competitive use.
Spotlight
--
--
15
Target's foes' moves are redirected to it this turn.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Clefable can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Clefable

Create a build


Have an idea in mind for Clefable that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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