Competitive Information for Clefable [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Clefable clefable
Base Stats for Clefable

Normal

Abilities:
Cute CharmCute Charm: 1/3 chance of infatuating Pokemon of the opposite gender if they make contact.


Evolutions / Family:
Cleffa
Clefairy
Clefable

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ClefableVisit Serebii's Pokedex for location, breeding, and other game details about ClefableVisit Bulbapedia for more information about Clefable

Movesets for Singles


What is a good competitive moveset for Clefable? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Clefable in Pokemon Ruby/Sapphire:

GyaradosEnteiGardevoirForretressSwampertNinjaskBlaziken


Clefable is an astounding Normal-typed Pokemon. Clefable are common Pokemon to see in the RS metagame. Clefable's only type-related weakness is Fighting.


Species: Clefable
Item: Leftovers
Ability: Cute Charm
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Thunderbolt
- Cosmic Power
- Encore / Psych Up

Special Sweeper Clefable (Analytic)

Clefable is a notable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Clefable last longer regaining it's health points every turn. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Cosmic Power is a status move (raises your Clefable's defense and special defense by 1 stage).
Encore is a status move (the target repeats its last move for 3-6 turns).
Psych Up is a status move (copies the target's current stat stages).




Species: Clefable
Item: Life Orb / Power Herb
Ability: Cute Charm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Brick Break / Seismic Toss
- Dig

Physical Sweeper Clefable

Clefable is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Clefable's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Clefable
Item: Life Orb
Ability: Cute Charm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower
- Ice Beam
- Thunderbolt
- Psychic

Special Sweeper Clefable

Clefable is a remarkable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Clefable
Item: Assault Vest
Ability: Magic Guard
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 224 SpA / 32 Spe
Moveset:
- Psychic
- Thunderbolt
- Ice Beam
- Flamethrower

Clefable Special Tank (Magic Fable)

Clefable is a decent Special Tank. The purpose of this moveset is to take a considerable amount of hits from special attacks while dealing some decent damage.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).




Species: Clefable
Item: Leftovers
Ability: Unaware
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 172 Def / 84 SpA
Moveset:
- Wish
- Thunderbolt
- Ice Beam
- Flamethrower

Clefable Physical Wall (Wait What?)

Clefable is a sensational Physical Wall. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Clefable last longer regaining it's it's health points every turn.

Wish is a status move (next turn, heals 50% of the recipient's max hp).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Clefable? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Clefable in Pokemon Ruby/Sapphire:

GyaradosEnteiGardevoirForretressSwampertNinjaskBlaziken


Species: Clefable
Item: Life Orb / Power Herb
Ability: Cute Charm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Brick Break / Seismic Toss
- Dig

Doubles Physical Sweeper Clefable

Clefable is an interesting Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Clefable's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Clefable
Item: Life Orb
Ability: Cute Charm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Flamethrower
- Thunderbolt
- Psychic

Doubles Special Sweeper Clefable

Clefable is a decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Clefable's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Clefable learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Meteor Mash
100
85%
10
20% chance to raise the user's Attack by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Minimize
--
--
20
Raises the user's evasiveness by 1.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Soft-Boiled
--
--
10
Heals the user by 50% of its max HP.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Clefable can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Clefable

Create a build


Have an idea in mind for Clefable that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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