Competitive Information for Skarmory [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Skarmory skarmory
Base Stats for Skarmory

Steel / Flying

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.


Evolutions / Family:
Skarmory

Weakness Chart for Steel/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
0.5x
2x
0.5x
  
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
  
0.5x
0x
0.5x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SkarmoryVisit Serebii's Pokedex for location, breeding, and other game details about SkarmoryVisit Bulbapedia for more information about SkarmoryVisit Pikalytics for competitive usage stats on Skarmory

Movesets for Singles


What is a good competitive moveset for Skarmory? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Skarmory in Pokemon Sun/Moon:

ChanseyToxapexSableye-MegaGliscorReuniclusTyranitarClefableLatias-MegaGastrodonMagnezoneQuagsireKrookodile


Skarmory is a pretty decent Steel and Flying-typed Pokemon. Skarmory is a pretty standard Pokemon to see in Generation 7. Skarmory's only type-related weaknesses are Electric and Fire.


Species: Skarmory
Item: Rocky Helmet / Leftovers
Ability: Sturdy
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Counter
- Roost / Defog
- Spikes
- Whirlwind

Physical Wall Skarmory (Analytic)

Skarmory is an awesome Physical Wall. It's primary goal is to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Skarmory last longer regaining it's it's life every turn. With Sturdy, if Skarmory is at full hp it survives one hit with at least 1 hp. immune to ohko.

Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Defog is a status move (-1 evasion; clears Skarmory and target side's hazards).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Whirlwind is a status move (forces the target to switch to a random ally).




Species: Skarmory
Item: Flyinium Z / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Drill Peck
- Iron Head / Steel Wing
- Double-Edge / Return
- X-Scissor

Physical Sweeper Skarmory (Weak Armor)

Skarmory is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Skarmory from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skarmory's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Skarmory defense is lowered by 1 speed is raised by 2.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a good amount of damage.
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Steel Wing is a physical STAB-boosted 70-base power Steel-type move (10% chance to raise your Skarmory's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical 80-base power Bug-type move that deals a nice amount of damage.




Species: Skarmory
Item: Leftovers
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 232 Def / 24 Spe
Moveset:
- Brave Bird
- Roost
- Spikes
- Whirlwind

Skarmory Physical Wall (Standard Skarmory)

Skarmory is pretty popular Physical Wall. It is meant to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Skarmory last longer regaining it's stamina every turn. With Sturdy, if Skarmory is at full hp it survives one hit with at least 1 hp. immune to ohko. Skarmory should first lay Spikes to force the opponent to make a rather painful decision when switching in and out of the battlefield. Roost can wear out Life Orb users, such as Metagross and Gyarados, while keeping Skarmory up-to-shape for the next assault. Whirlwind is great against Pokemon such as Bulk Up Conkeldurr or merely shuffling for extra damage from the opponent landing on Spikes. Brave Bird ties it all together nicely with it being a high Base Power STAB move that handles threats nicely, especially Fighting-types such as Machamp and Scrafty.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Whirlwind is a status move (forces the target to switch to a random ally).




Species: Skarmory
Item: Leftovers
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Stealth Rock
- Drill Peck
- Whirlwind
- Swords Dance

Skarmory Physical Sweeper (Skars Aplenty)

Skarmory is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Skarmory last longer regaining it's it's health every turn. With Sturdy, if Skarmory is at full hp it survives one hit with at least 1 hp. immune to ohko. This Skarmory has the Stealth Rock/Whirlwind combo it sets up Stealth Rock and can then Whirlwind its opponents away.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a hefty amount of damage.
Whirlwind is a status move (forces the target to switch to a random ally).
Swords Dance is a status move (raises your Skarmory's attack by 2 stages).




Species: Skarmory
Item: Weakness Policy
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 252 Spe
Moveset:
- Autotomize
- Night Slash / Rock Slide
- Steel Wing
- Drill Peck / Aerial Ace

Skarmory Physical Sweeper (Iron Chicken)

Skarmory is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Weakness Policy activates if Skarmory is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Sturdy, if Skarmory is at full hp it survives one hit with at least 1 hp. immune to ohko.

Autotomize is a status move (raises your Skarmory's speed by 2 stages; Skarmory loses 100 kg).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Steel Wing is a physical STAB-boosted 70-base power Steel-type move (10% chance to raise your Skarmory's defense by 1 stage).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a large amount of damage.
Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).



Movesets for Doubles


What is a good doubles moveset for Skarmory? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Skarmory in Pokemon Sun/Moon:

ChanseyToxapexSableye-MegaGliscorReuniclusTyranitarClefableLatias-MegaGastrodonMagnezoneQuagsireKrookodile


Species: Skarmory
Item: Flyinium Z / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Drill Peck
- Rock Slide
- Iron Head
- Double-Edge

Doubles Physical Sweeper Skarmory (Weak Armor)

Skarmory is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Skarmory from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skarmory's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Skarmory defense is lowered by 1 speed is raised by 2.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a nice amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Skarmory learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Brave Bird
120
100%
15
Has 33% recoil.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Iron Head
80
100%
15
30% chance to flinch the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Skarmory can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Skarmory

Create a build


Have an idea in mind for Skarmory that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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