Competitive Information for Cobalion [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Cobalion cobalion
Base Stats for Cobalion

Steel / Fighting

Abilities:
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Cobalion

Weakness Chart for Steel/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
0.5x
  
  
2x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
  
0.25x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CobalionVisit Serebii's Pokedex for location, breeding, and other game details about CobalionVisit Bulbapedia for more information about CobalionVisit Pikalytics for competitive usage stats on Cobalion

Movesets for Singles


What is a good competitive moveset for Cobalion? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Cobalion in Pokemon Sun/Moon:

BreloomKommo-oMedicham-MegaHitmontopConkeldurrKeldeoWeavileGyarados-MegaDoubladeLatios-MegaAltaria-MegaHitmonlee


Cobalion is an awesome Steel and Fighting-typed Pokemon. It's pretty regular to see Cobalion show up as a Sun/Moon opponent. Cobalion is weak to Fighting, Fire, and Ground-typed attacks.


Species: Cobalion
Item: Leftovers / Fightinium Z
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Def / 252 Spe
Moveset:
- Stealth Rock
- Swords Dance
- Taunt
- Thunder Wave

Support Cobalion (Analytic)

Cobalion is a legendary Support. Leftovers are always a great recovery option to ensure Cobalion last longer regaining it's it's health points every turn. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Swords Dance is a status move (raises your Cobalion's attack by 2 stages).
Taunt is a status move (target can't use status moves its next 3 turns).
Thunder Wave is a status move (paralyzes the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Cobalion
Item: Leftovers / Fightinium Z
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Sacred Sword
- Iron Head
- Stealth Rock
- Thunder Wave

Physical Sweeper Cobalion (Analytic)

Cobalion is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Cobalion last longer regaining it's health points every turn. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Cobalion's defense and special defense by 1 stage).
Sacred Sword is a physical STAB-boosted 90-base power Fighting-type move (ignores the target's stat stage changes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Thunder Wave is a status move (paralyzes the target).




Species: Cobalion
Item: Leftovers / Fightinium Z
Ability: Justified
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flash Cannon
- Stealth Rock
- Taunt
- Thunder Wave / Volt Switch

Special Sweeper Cobalion (Analytic)

Cobalion is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Cobalion last longer regaining it's HP every turn. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Taunt is a status move (target can't use status moves its next 3 turns).
Thunder Wave is a status move (paralyzes the target).
Volt Switch is a special 70-base power Electric-type move (Cobalion switches out after damaging the target).




Species: Cobalion
Item: Fightinium Z / Life Orb
Ability: Justified
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Close Combat
- Iron Head
- Return
- Poison Jab

Physical Sweeper Cobalion (Justified)

Cobalion is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Cobalion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Cobalion's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Cobalion's defense and special defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Cobalion
Item: Steelium Z / Life Orb
Ability: Justified
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flash Cannon
- Volt Switch
- Hyper Beam / Round
- Protect

Special Sweeper Cobalion (Justified)

Cobalion is a legendary Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Cobalion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Volt Switch is a special 70-base power Electric-type move (Cobalion switches out after damaging the target).
Hyper Beam is a special 150-base power Normal-type move (Cobalion cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Protect is a status move (prevents moves from affecting your Cobalion this turn).



Movesets for Doubles


What is a good doubles moveset for Cobalion? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Cobalion in Pokemon Sun/Moon:

BreloomKommo-oMedicham-MegaHitmontopConkeldurrKeldeoWeavileGyarados-MegaDoubladeLatios-MegaAltaria-MegaHitmonlee


Species: Cobalion
Item: Fightinium Z / Life Orb
Ability: Justified
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Close Combat
- Iron Head
- Return
- Poison Jab

Doubles Physical Sweeper Cobalion (Justified)

Cobalion is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Cobalion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Cobalion's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Cobalion's defense and special defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Cobalion
Item: Steelium Z / Life Orb
Ability: Justified
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flash Cannon
- Volt Switch
- Hyper Beam / Round
- Protect

Doubles Special Sweeper Cobalion (Justified)

Cobalion is a legendary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Cobalion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Cobalion's attack is raised by 1 stage after it is damaged by a dark-type move.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Volt Switch is a special 70-base power Electric-type move (Cobalion switches out after damaging the target).
Hyper Beam is a special 150-base power Normal-type move (Cobalion cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Protect is a status move (prevents moves from affecting your Cobalion this turn).



Movepool


Wondering what moves can Cobalion learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Double Kick
30
100%
30
Hits 2 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Poison Jab
80
100%
20
30% chance to poison the target.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Cobalion can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Cobalion

Create a build


Have an idea in mind for Cobalion that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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