Competitive Information for Doublade [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Doublade doublade
Base Stats for Doublade

Steel / Ghost

Abilities:
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Honedge
Doublade
Aegislash

Weakness Chart for Steel/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
  
0.5x
0x
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Doublade? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Doublade in Pokemon Sun/Moon:

VolcaronaFlygonHydreigonBlisseyDiancie-MegaAvaluggSlowkingGardevoir-MegaWeavileGoodra


Doublade is an extraordinary Steel and Ghost-typed Pokemon. Doublade is not a Pokemon anyone usually expects sees on the battlefield. Doublade is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Doublade
Item: Eviolite / Assault Vest
Ability: No Guard
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Sacred Sword
- Iron Head / Gyro Ball
- Shadow Sneak / Shadow Claw
- Swords Dance

Special Wall Doublade (Popular/Trending)

Doublade is a decent Special Wall. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. Doublade is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit.

Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Doublade than the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Swords Dance is a status move (raises your Doublade's attack by 2 stages).



Species: Doublade
Item: Steelium Z / Eviolite
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Iron Head
- Shadow Claw / Shadow Sneak
- Night Slash / Rock Slide
- Sacred Sword / Brick Break

Physical Sweeper Doublade (No Guard)

Doublade is an interesting Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit. Night Slash or Rock Slide are added to provide additional threat coverage.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Species: Doublade
Item: Eviolite
Ability: No Guard
Nature: Sassy (+SpD, -Spe)
EVs: 240 Hp / 80 Def / 188 SpD
Moveset:
- Sacred Sword / Iron Head
- Shadow Sneak
- Protect
- Swords Dance

Doublade Double Wall (Twin Steel Slash)

Doublade is a marvelous Double Wall. It attempts to have enough defenses and bulk to take both physical and special hits. Doublade is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit. A less technical yet more reliable version of Aegislash

Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Doublade this turn).
Swords Dance is a status move (raises your Doublade's attack by 2 stages).


Movesets for Doubles


What is a good doubles moveset for Doublade? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Doublade in Pokemon Sun/Moon:

VolcaronaFlygonHydreigonBlisseyDiancie-MegaAvaluggSlowkingGardevoir-MegaWeavileGoodra


Species: Doublade
Item: Rockium Z / Eviolite
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Iron Head
- Shadow Claw / Shadow Sneak
- Brutal Swing / Frustration

Doubles Physical Sweeper Doublade (No Guard)

Doublade is a phenomenal Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit. Brutal Swing was added to provide additional threat coverage.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).


Movepool


Wondering what moves can Doublade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Doublade can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Doublade

Create a build


Have an idea in mind for Doublade that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Doublade's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for DoubladeVisit Serebii's Pokedex for location, breeding, and other game details about DoubladeVisit Bulbapedia for more information about DoubladeVisit Pikalytics for competitive usage stats on Doublade