Competitive Information for Doublade [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Doublade doublade
Base Stats for Doublade

Steel / Ghost

Abilities:
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Honedge
Doublade
Aegislash

Weakness Chart for Steel/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
  
0.5x
0x
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DoubladeVisit Serebii's Pokedex for location, breeding, and other game details about DoubladeVisit Bulbapedia for more information about DoubladeVisit Pikalytics for competitive usage stats on Doublade

Movesets for Singles


What is a good competitive moveset for Doublade? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Doublade in Pokemon Sword/Shield:

GrimmsnarlTyranitarExcadrillGothitelleRotom-WashAraquanidDugtrioDracovishToxicroakPelipper


Doublade is a spectacular Steel and Ghost-typed Pokemon. Doublade is not a Pokemon anyone usually expects sees on the battlefield. Doublade is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Doublade
Item: Eviolite / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Iron Head
- Close Combat / Sacred Sword
- Shadow Claw
- Slash

Physical Sweeper Doublade (No Guard)

Doublade is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Doublade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Doublade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Doublade will always hit.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Close Combat is a physical 120-base power Fighting-type move (lowers your Doublade's defense and special defense by 1 stage).
Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Slash is a physical 70-base power Normal-type move (high critical hit ratio).




Species: Doublade
Item: Eviolite
Ability: No Guard
Nature: Sassy (+SpD, -Spe)
EVs: 240 Hp / 80 Def / 188 SpD
Moveset:
- Sacred Sword / Iron Head
- Shadow Sneak
- Protect
- Swords Dance

Doublade Double Wall (Twin Steel Slash)

Doublade is a fabulous Double Wall. It is meant to have enough defenses and bulk to take both physical and special hits. Doublade is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit. A less technical yet more reliable version of Aegislash

Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Doublade this turn).
Swords Dance is a status move (raises your Doublade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Doublade? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Doublade in Pokemon Sword/Shield:

ConkeldurrCinderaceWeezing-GalarMimikyuNinetales-AlolaMewDittoGengarMamoswineKeldeoBlastoiseDracozolt


Species: Doublade
Item: Eviolite / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Close Combat
- Iron Head
- Shadow Claw

Doubles Physical Sweeper Doublade (No Guard)

Doublade is a marvelous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Doublade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Doublade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Doublade will always hit.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Close Combat is a physical 120-base power Fighting-type move (lowers your Doublade's defense and special defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).



Movepool


Wondering what moves can Doublade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Night Slash
70
100%
15
High critical hit ratio.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Block
--
--
5
Prevents the target from switching out.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Doublade can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Doublade

Create a build


Have an idea in mind for Doublade that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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