Competitive Information for Doublade [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Doublade doublade
Base Stats for Doublade

Steel / Ghost

Abilities:
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Honedge
Doublade
Aegislash

Weakness Chart for Steel/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
  
0.5x
0x
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DoubladeVisit Serebii's Pokedex for location, breeding, and other game details about DoubladeVisit Bulbapedia for more information about DoubladeVisit Pikalytics for competitive usage stats on Doublade

Movesets for Singles


What is a good competitive moveset for Doublade? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Doublade is pretty popular Steel and Ghost-typed Pokemon. Doublade is not a Pokemon anyone usually expects sees on the battlefield. Doublade is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Doublade
Item: Eviolite / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Iron Head
- Shadow Claw
- Return
- Sacred Sword

Physical Sweeper Doublade (No Guard)

Doublade is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Doublade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Doublade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Doublade will always hit.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).




Species: Doublade
Item: Eviolite
Ability: No Guard
Nature: Sassy (+SpD, -Spe)
EVs: 240 Hp / 80 Def / 188 SpD
Moveset:
- Sacred Sword / Iron Head
- Shadow Sneak
- Protect
- Swords Dance

Doublade Double Wall (Twin Steel Slash)

Doublade is a phenomenal Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Doublade is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With No Guard, every move used by or against Doublade will always hit. A less technical yet more reliable version of Aegislash

Sacred Sword is a physical 90-base power Fighting-type move (ignores the target's stat stage changes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Doublade this turn).
Swords Dance is a status move (raises your Doublade's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Doublade? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Doublade
Item: Eviolite / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Iron Head
- Shadow Claw
- Return

Doubles Physical Sweeper Doublade (No Guard)

Doublade is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Doublade is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Doublade from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Doublade's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Doublade will always hit.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Doublade learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Tackle
50
100%
35
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target hits this turn.

Combo List


These are a list of several common move combinations Doublade can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Doublade

Create a build


Have an idea in mind for Doublade that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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