Competitive Information for Arcanine [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Arcanine arcanine
Base Stats for Arcanine

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcanineVisit Serebii's Pokedex for location, breeding, and other game details about ArcanineVisit Bulbapedia for more information about ArcanineVisit Pikalytics for competitive usage stats on Arcanine

Movesets for Singles


What is a good competitive moveset for Arcanine? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Arcanine in Pokemon Sword/Shield:

TyranitarDragapultTogekissMiloticDusclopsMimikyuSylveonCorviknightGastrodonRotom-Wash


Arcanine is an awesome Fire-typed Pokemon. Arcanine are common Pokemon to see in the SS metagame. Arcanine is weak to Ground, Rock, and Water-typed attacks.


Species: Arcanine
Item: Choice Band / Mago Berry
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Will-O-Wisp
- Wild Charge
- Extreme Speed
- Protect / Safeguard

Physical Sweeper Arcanine (Analytic)

Arcanine is a wonderful Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Arcanine's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Will-O-Wisp is a status move (burns the target).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Protect is a status move (prevents moves from affecting your Arcanine this turn).
Safeguard is a status move (for 5 turns, protects Arcanine's party from status).




Species: Arcanine
Item: Choice Band / Mago Berry
Ability: Intimidate
Nature: Timid (+Spe, -Atk)
EVs: 220 Hp / 76 Def / 4 SpA / 4 SpD / 204 Spe
Moveset:
- Flamethrower
- Snarl
- Protect / Safeguard
- Will-O-Wisp / Heat Wave

Special Wall Arcanine (Analytic)

Arcanine is a fabulous Special Wall. It is meant to take a mighty amount of hits from special attacks while dealing some decent damage. Choice Band will increase the damage of Arcanine's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Protect is a status move (prevents moves from affecting your Arcanine this turn).
Safeguard is a status move (for 5 turns, protects Arcanine's party from status).
Will-O-Wisp is a status move (burns the target).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge
- Outrage
- Close Combat

Physical Sweeper Arcanine (Flash Fire)

Arcanine is popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arcanine afterwards).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Hyper Voice / Hyper Beam
- Dragon Pulse
- Solar Beam

Special Sweeper Arcanine (Flash Fire)

Arcanine is pretty popular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Arcanine's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Arcanine
Item: Assault Vest
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 72 Hp / 252 Atk / 184 Spe
Moveset:
- Wild Charge
- Flare Blitz
- Close Combat
- Extreme Speed

Arcanine Physical Sweeper (Assaultcanine)

Arcanine is a decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage. Assault Vest allows Arcanine to survive most Water attacks like Scald, Surf and Hydro Pump, and KO right back with Wild Charge. If he doesn't KO, then Extreme Speed will do the job. I used to have Life Orb as his item, but a suggestion for Assault Vest seemed like a better choice.

Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Extreme Speed
- Morning Sun

Flash Fire Arcanine

Arcanine is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Arcanine? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Arcanine in Pokemon Sword/Shield:

ClefableKyuremDragapultCelebiKeldeoFerrothornDugtrioGastrodonCorsola-GalarRotom-MowCopperajahBlastoise


Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge
- Outrage
- Close Combat

Doubles Physical Sweeper Arcanine (Flash Fire)

Arcanine is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arcanine afterwards).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Hyper Voice
- Snarl
- Dragon Pulse

Doubles Special Sweeper Arcanine (Flash Fire)

Arcanine is an outstanding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Arcanine's fire type becomes typeless; must be fire).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.



Movepool


Wondering what moves can Arcanine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Dragon Pulse
85
100%
10
No additional effect.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Reversal
--
100%
15
More power the less HP the user has left.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Howl
--
--
40
Raises the user's and ally's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Arcanine can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Arcanine

Create a build


Have an idea in mind for Arcanine that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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