Competitive Information for Arcanine [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Arcanine arcanine
Base Stats for Arcanine

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcanineVisit Serebii's Pokedex for location, breeding, and other game details about ArcanineVisit Bulbapedia for more information about ArcanineVisit Pikalytics for competitive usage stats on Arcanine

Movesets for Singles


What is a good competitive moveset for Arcanine? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Arcanine in Pokemon Diamond/Pearl:

TentacruelAzelfBreloomMagnezoneHippowdonGengarMachampJolteonSnorlaxPorygon-ZDusknoirAerodactyl


Arcanine is a phenomenal Fire-typed Pokemon. Arcanine is a usual Pokemon to see in Generation 4. Arcanine is weak to Ground, Rock, and Water-typed attacks.


Species: Arcanine
Item: Choice Band / Life Orb
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Will-O-Wisp
- Crunch
- Extreme Speed / Morning Sun
- Thunder Fang

Physical Sweeper Arcanine (Analytic)

Arcanine is an awesome Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Arcanine's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Arcanine).
Will-O-Wisp is a status move (burns the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (usually goes first).
Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).
Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Return
- Iron Head
- Crunch

Physical Sweeper Arcanine (Flash Fire)

Arcanine is an interesting Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Arcanine).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Arcanine
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dragon Pulse
- Hyper Beam
- Solar Beam

Special Sweeper Arcanine (Flash Fire)

Arcanine is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Dragon Pulse is a special 90-base power Dragon-type move that deals a nice amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movesets for Doubles


What is a good doubles moveset for Arcanine? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Arcanine in Pokemon Diamond/Pearl:

TentacruelAzelfBreloomMagnezoneHippowdonGengarMachampJolteonSnorlaxPorygon-ZDusknoirAerodactyl


Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Return
- Iron Head
- Crunch

Doubles Physical Sweeper Arcanine (Flash Fire)

Arcanine is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Arcanine).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Dragon Pulse
- Hyper Beam
- Solar Beam

Doubles Special Sweeper Arcanine (Flash Fire)

Arcanine is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Dragon Pulse is a special 90-base power Dragon-type move that deals a great amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Arcanine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dragon Pulse
90
100%
10
No additional effect.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Extreme Speed
80
100%
5
Usually goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 1/3 recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Arcanine can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Arcanine

Create a build


Have an idea in mind for Arcanine that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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