Competitive Information for Arcanine [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Arcanine arcanine
Base Stats for Arcanine

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcanineVisit Serebii's Pokedex for location, breeding, and other game details about ArcanineVisit Bulbapedia for more information about ArcanineVisit Pikalytics for competitive usage stats on Arcanine

Movesets for Singles


What is a good competitive moveset for Arcanine? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Arcanine in Pokemon Sun/Moon:

Lopunny-MegaScizorNidokingEspeonWeavileVenusaur-MegaForretressBlisseyGardevoir-MegaAltaria-MegaHonchkrowNinetales


Arcanine is popular Fire-typed Pokemon. Arcanine are common Pokemon to see in the SM metagame. Arcanine is weak to Ground, Rock, and Water-typed attacks.


Species: Arcanine
Item: Rocky Helmet / Life Orb
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Flare Blitz / Will-O-Wisp
- Wild Charge
- Extreme Speed / Morning Sun

Physical Sweeper Arcanine (Analytic)

Arcanine is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage.

Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Will-O-Wisp is a status move (burns the target).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).




Species: Arcanine
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge
- Outrage
- Close Combat

Physical Sweeper Arcanine (Flash Fire)

Arcanine is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arcanine afterwards).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).




Species: Arcanine
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Dragon Pulse
- Hyper Beam
- Solar Beam

Special Sweeper Arcanine (Flash Fire)

Arcanine is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Arcanine's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk
Moveset:
- Bulldoze
- Flame Charge
- Close Combat
- Aerial Ace

Arcanine Physical Tank (Doggie Style)

Arcanine is a spectacular Physical Tank. It's meant to take a large amount of physical hits while dealing some decent damage. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Arcanine's speed by 1 stage).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).




Species: Arcanine
Item: Assault Vest
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 72 Hp / 252 Atk / 184 Spe
Moveset:
- Wild Charge
- Flare Blitz
- Close Combat
- Extreme Speed

Arcanine Physical Sweeper (Assaultcanine)

Arcanine is a stupendous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Intimidate, on switch-in Arcanine lowers the attack of adjacent opponents by 1 stage. Assault Vest allows Arcanine to survive most Water attacks like Scald, Surf and Hydro Pump, and KO right back with Wild Charge. If he doesn't KO, then Extreme Speed will do the job. I used to have Life Orb as his item, but a suggestion for Assault Vest seemed like a better choice.

Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).




Species: Arcanine
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Extreme Speed
- Morning Sun

Flash Fire Arcanine

Arcanine is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Arcanine? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Arcanine in Pokemon Sun/Moon:

LudicoloWhimsicottKyogreRayquaza-MegaBronzong


Species: Arcanine
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Double-Edge
- Outrage
- Close Combat

Doubles Physical Sweeper Arcanine (Flash Fire)

Arcanine is a marvelous Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Arcanine).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arcanine afterwards).
Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).




Species: Arcanine
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Snarl
- Dragon Pulse
- Hyper Beam

Doubles Special Sweeper Arcanine (Flash Fire)

Arcanine is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Arcanine's fire type becomes typeless; must be fire).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).



Movepool


Wondering what moves can Arcanine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Howl
--
--
40
Raises the user's Attack by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Teleport
--
--
20
Fails when used.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Arcanine can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Arcanine

Create a build


Have an idea in mind for Arcanine that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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