Competitive Information for Arcanine [Sun/Moon]


Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Arcanine? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Lopunny-MegaScizorNidokingEspeonWeavileVenusaur-MegaForretressBlisseyGardevoir-MegaAltaria-Mega
Unveil the power of Arcanine, an incredible Pokémon known for its Fire typing! It's a sight to see Arcanine out in the 7th generation battlefield. It is weak to Ground, Rock, and Water-typed attacks. Delve into Arcanine's movesets below and strategize for victory!
Item: Rocky Helmet / Life Orb
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Flare Blitz
- Extreme Speed
- Morning Sun
For those intense single battles, Arcanine is a marvelous Physical Sweeper. This moveset was created to take down the opponent's team with brute physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage. With a Rocky Helmet equipped to it, if Arcanine is hit by a contact move, the attacker loses 1/6 of its max hp.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Arcanine).
◆ Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
◆ Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).
Link (click to copy):
https://hohoushome.com/b/kaa3b
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Close Combat
- Wild Charge / Iron Head
- Outrage
For single battles, Arcanine is an awesome Physical Sweeper. It was designed to crush rivals using formidable physical moves. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Flare Blitz and Wild Charge. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Wild Charge or Iron Head are added to provide additional threat coverage. With a Firium Z equipped to it, if Arcanine has a fire move, this item allows it to use a fire z-move.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Arcanine afterwards).
Link (click to copy):
https://hohoushome.com/b/kba3b
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Burn Up / Overheat
- Dragon Pulse / Dragon Breath
- Hyper Beam / Hidden Power
- Solar Beam
Dominating single battles, Arcanine is an exquisite Special Sweeper. It tries to crush rivals using brute special attacks. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Arcanine has a fire move, this item allows it to use a fire z-move.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Arcanine's ivs).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/kca3b
Item: Expert Belt
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Dragon Pulse
- Overheat
- Hidden Power
- Flamethrower
Arcanine proves to be a first-rate Special Sweeper for single battles. The main aim of this moveset is to take down the opponent's team with powerful special attacks. Expert Belt boosts the damage of Arcanine's super effective moves by 20%. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Arcanine's special attack by 2 stages).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Arcanine's ivs).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kda3b
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk
Moveset:
- Bulldoze
- Flame Charge
- Close Combat
- Aerial Ace
Dominating single battles, Arcanine is a stunning Physical Tank. It's primary goal is to absorb physical damage and return fire with decent force. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Arcanine's speed by 1 stage).
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
◆ Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Link (click to copy):
https://hohoushome.com/b/kea3b
Item: Assault Vest
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 72 Hp / 252 Atk / 184 Spe
Moveset:
- Wild Charge
- Flare Blitz
- Close Combat
- Extreme Speed
Taking on single battles? Arcanine is a prestigious Physical Sweeper. This approach seeks to crush rivals using powerful physical power. With Intimidate, on switch-in Arcanine lowers the attack of opponents by 1 stage. Assault Vest allows Arcanine to survive most Water attacks like Scald, Surf and Hydro Pump, and KO right back with Wild Charge. If he doesn't KO, then Extreme Speed will do the job. I used to have Life Orb as his item, but a suggestion for Assault Vest seemed like a better choice. With a Assault Vest equipped to it, Arcanine's sp. Def is 1.5x, but it can only select damaging moves.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Arcanine).
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
◆ Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Link (click to copy):
https://hohoushome.com/b/kfa3b
Item: Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Extreme Speed
- Morning Sun
Arcanine excels as a renowned Physical Sweeper during single battles. It's meant to overwhelm foes with overwhelming physical power. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
◆ Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
◆ Morning Sun is a status move (heals your Arcanine by a weather-dependent amount).
Link (click to copy):
https://hohoushome.com/b/kga3b
Movesets for Doubles
Need a strong doubles moveset for Arcanine? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
LudicoloWhimsicottKyogreRayquaza-MegaBronzong
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Close Combat
- Bulldoze / Wild Charge
- Outrage
In double battles, Arcanine's Physical Sweeper role is a superb. This build is crafted to take down the opponent's team with overwhelming physical moves. The Shell Bell item option is to help Arcanine recover from the recoil damage it may take from Flare Blitz and Wild Charge. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Bulldoze or Wild Charge are added to provide additional threat coverage. With a Firium Z equipped to it, if Arcanine has a fire move, this item allows it to use a fire z-move.
◆ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Arcanine's defense and special defense by 1 stage).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Arcanine afterwards).
Link (click to copy):
https://hohoushome.com/b/laa3b
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Burn Up
- Snarl
- Dragon Pulse / Dragon Breath
- Hyper Beam / Hidden Power
Ready for double battles? Arcanine is a pretty decent Special Sweeper. This approach seeks to crush rivals using formidable special moves. Life Orb boosts the power of Arcanine's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Arcanine's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Firium Z equipped to it, if Arcanine has a fire move, this item allows it to use a fire z-move.
◆ Burn Up is a special STAB-boosted 130-base power Fire-type move (Arcanine's fire type becomes typeless; must be fire).
◆ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Arcanine cannot move next turn).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Arcanine's ivs).
Link (click to copy):
https://hohoushome.com/b/lba3b
Movepool
Want to know what moves Arcanine can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Arcanine.
Damage Modifiers:
Combo List
These are a list of several common move combinations Arcanine can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Arcanine
- Moves: Sunny day + Solar beam
- Moves: Safeguard + Outrage
- Moves: Safeguard + Thrash
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Intimidate + Move: Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Helping Hand, Protect, Extreme Speed
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Arcanine's stats
- Agility
- Curse
- Flame Charge
- Howl
- Rage
- Skull Bash
Most notable and possible best moves for Arcanine
- Close Combat
- Crunch
- Extreme Speed
- Fire Blast
- Flamethrower
- Flare Blitz
- Hidden Power
- Howl
- Iron Head
- Morning Sun
- Protect
- Reflect
- Rest
- Roar
- Snarl
- Teleport
- Toxic
- Toxic
- Wild Charge
- Will-O-Wisp
Common Effort Values for Arcanine in Sun and Moon
- Jolly Nature ( 0/252/0/0/4/252/ )
- Bold Nature ( 0/0/252/0/4/252/ )
- Optimize Arcanine's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Arcanine. Top rated Arcanine Sun/Moon movesets. You can find Arcanine builds Sun/Moon. Arcanine movesets Sun/Moon are listed here. VGC Arcanine Competitive Movesets can be found here. Find various EV spreads, find the best nature for Arcanine in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution