Competitive Information for Kyogre [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Kyogre kyogre
Base Stats for Kyogre

Water

Abilities:
DrizzleDrizzle: On switch-in, this Pokemon summons Rain Dance.


Evolutions / Family:
Kyogre
Kyogre-Primal

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x

Optimize Kyogre's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Kyogre? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Kyogre in Pokemon Sun/Moon:

WhimsicottLudicoloArcanineBronzongRayquaza-Mega


Kyogre is a pretty decent Water-typed Pokemon. It's pretty usual to find yourself dealing with Kyogre when battling in the 7th generation meta. Kyogre's only type-related weaknesses are Electric and Grass.


Species: Kyogre
Item: Damp Rock / Waterium Z
Ability: Drizzle
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Water Spout / Surf
- Thunder / Thunderbolt
- Ice Beam / Icy Wind
- Signal Beam

Special Sweeper Kyogre (Drizzle)

Kyogre is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Drizzle changes the weather to Rain when Kyogre is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Kyogre's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Thunder is a special 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Species: Kyogre
Item: Leftovers
Ability: Drizzle
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Scald
- Sleep Talk
- Rest
- Roar

Kyogre Special Wall (Weather Control Kyogre)

Kyogre is a legendary Special Wall. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Kyogre last longer regaining it's it's life every turn. Drizzle changes the weather to Rain when Kyogre is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Sleep Talk is a status move (Kyogre must be asleep. uses another known move).
Rest is a status move (Kyogre sleeps 2 turns and restores hp and status).
Roar is a status move (forces the target to switch to a random ally).


Movesets for Doubles


What is a good doubles moveset for Kyogre? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Kyogre in Pokemon Sun/Moon:

WhimsicottLudicoloArcanineBronzongRayquaza-Mega


Species: Kyogre
Item: Damp Rock / Waterium Z
Ability: Drizzle
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Water Spout / Surf
- Thunder / Thunderbolt
- Icy Wind / Ice Beam
- Signal Beam

Doubles Special Sweeper Kyogre (Drizzle)

Kyogre is a legendary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Drizzle changes the weather to Rain when Kyogre is sent out onto the field. This help boosts all water attacks while the Rain remains active.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Kyogre's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Thunder is a special 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).


Movepool


Wondering what moves can Kyogre learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Origin Pulse
110
85%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Kyogre can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Kyogre

Related Videos


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