Competitive Information for Forretress [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Forretress forretress
Base Stats for Forretress

Bug / Steel

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
OvercoatOvercoat: This Pokemon is immune to powder moves and damage from Sandstorm or Hail.


Evolutions / Family:
Pineco
Forretress

Weakness Chart for Bug/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
  
4x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
0.5x
0.5x
0x
0.5x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ForretressVisit Serebii's Pokedex for location, breeding, and other game details about ForretressVisit Bulbapedia for more information about ForretressVisit Pikalytics for competitive usage stats on Forretress

Movesets for Singles


What is a good competitive moveset for Forretress? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Forretress in Pokemon Sun/Moon:

Beedrill-MegaGreninjaChanseyDittoPersian-AlolaPinsir-MegaMagnezoneArcanineGalvantulaAraquanidScizorPorygon-Z


Forretress is a decent Bug and Steel-typed Pokemon. Forretress is a not-uncommon Pokemon to see in Generation 7. Forretress's only type-related weakness is Fire.


Species: Forretress
Item: Leftovers / Rocky Helmet
Ability: Sturdy
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 252 Def / 8 SpD
Moveset:
- Rapid Spin / Explosion
- Gyro Ball
- Stealth Rock
- Toxic Spikes / Toxic

Physical Wall Forretress (Popular/Trending)

Forretress is a fabulous Physical Wall. It's primary goal is to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Forretress last longer regaining it's stamina every turn. With Sturdy, if Forretress is at full hp it survives one hit with at least 1 hp. immune to ohko.

Rapid Spin is a physical 20-base power Normal-type move (frees Forretress from hazards, binding, leech seed).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Forretress faints).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Forretress than the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic Spikes is a status move (poisons grounded foes on switch-in. max 2 layers).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Forretress
Item: Normalium Z / Occa Berry
Ability: Overcoat
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Drill Run
- Bug Bite
- Rock Slide

Physical Sweeper Forretress (Overcoat)

Forretress is a notable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Forretress from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Forretress's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Forretress is immune to powder moves and damage from sandstorm or hail.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Forretress steals and eats the target's berry).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Forretress
Item: Leftovers
Ability: Sturdy
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 176 Def / 80 SpD
Moveset:
- Stealth Rock
- Gyro Ball
- Rapid Spin
- Spikes

Forretress Double Wall (Hazard Spinner)

Forretress is a pretty decent Double Wall. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Forretress last longer regaining it's HP every turn. With Sturdy, if Forretress is at full hp it survives one hit with at least 1 hp. immune to ohko. My first spinner and my hazard layer. Forretress is my favorite pokemon, but unfortunately he really isn't the best mon out there. He does have a nice niche though that he can come into many choiced physical attacks and outraging dragons and set up lots and lots of field hazards. It's good ferrothorn never got Rapid Spin or forretress would be completely outclassed.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Forretress than the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Forretress from hazards, binding, leech seed).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).



Movesets for Doubles


What is a good doubles moveset for Forretress? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Forretress in Pokemon Sun/Moon:

Beedrill-MegaGreninjaChanseyDittoPersian-AlolaPinsir-MegaMagnezoneArcanineGalvantulaAraquanidScizorPorygon-Z


Species: Forretress
Item: Groundium Z / Occa Berry
Ability: Overcoat
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Bug Bite

Doubles Physical Sweeper Forretress (Overcoat)

Forretress is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Forretress from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Forretress's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Forretress is immune to powder moves and damage from sandstorm or hail.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Forretress steals and eats the target's berry).



Movepool


Wondering what moves can Forretress learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Forretress can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Forretress

Create a build


Have an idea in mind for Forretress that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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