Competitive Information for Beedrill (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Beedrill-mega beedrill-mega
Base Stats for Beedrill-Mega

Bug / Poison

Abilities:
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.


Evolutions / Family:
Beedrill

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Beedrill-megaVisit Bulbapedia for more information about Beedrill-megaVisit Pikalytics for competitive usage stats on Beedrill-mega

Movesets for Singles


What is a good competitive moveset for Beedrill-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Beedrill-mega in Pokemon Sun/Moon:

Tapu%20LeleMagnezoneGreninjaZapdosMandibuzzKeldeoKommo-oMuk-AlolaGalvantulaGastrodonHydreigonForretress


Beedrill is a spectacular Bug and Poison-typed Pokemon. It's common to see Beedrill show up as a Sun/Moon opponent. Beedrill is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Beedrill-Mega
Item: Beedrillite
Ability: Adaptability
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Drill Run
- Poison Jab
- U-turn / Fell Stinger
- Knock Off

Physical Sweeper Beedrill-Mega (Popular/Trending)

Beedrill is a sensational Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Adaptability, Beedrill's same-type attack bonus (stab) is 2 instead of 1.5.

Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Beedrill switches out after damaging the target).
Fell Stinger is a physical STAB-boosted 50-base power Bug-type move (raises Beedrill's attack by 3 if this koes the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Beedrill-Mega
Item: Beedrillite
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- X-Scissor / U-turn
- Poison Jab
- Double-Edge / Return
- Knock Off

Physical Sweeper Beedrill-Mega (Adaptability)

Beedrill is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Adaptability, Beedrill's same-type attack bonus (stab) is 2 instead of 1.5.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a nice amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Beedrill switches out after damaging the target).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movesets for Doubles


What is a good doubles moveset for Beedrill-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Beedrill-mega in Pokemon Sun/Moon:

Tapu%20LeleMagnezoneGreninjaZapdosMandibuzzKeldeoKommo-oMuk-AlolaGalvantulaGastrodonHydreigonForretress


Species: Beedrill-Mega
Item: Beedrillite
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- X-Scissor / U-turn
- Poison Jab
- Double-Edge / Return
- Knock Off

Doubles Physical Sweeper Beedrill-Mega (Adaptability)

Beedrill is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Adaptability, Beedrill's same-type attack bonus (stab) is 2 instead of 1.5.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Beedrill switches out after damaging the target).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movepool


Wondering what moves can Beedrill-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fell Stinger
50
100%
25
Raises user's Attack by 3 if this KOes the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Beedrill-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Beedrill-mega

Create a build


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