Competitive Information for Alolan Persian [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Persian-alola persian-alola
Base Stats for Persian-Alola

Dark

Abilities:
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.
,
RattledRattled: This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
,
Fur CoatFur Coat: This Pokemon's Defense is doubled.


Evolutions / Family:
Persian

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Persian-alolaVisit Serebii's Pokedex for location, breeding, and other game details about Persian-alolaVisit Bulbapedia for more information about Persian-alolaVisit Pikalytics for competitive usage stats on Persian-alola

Movesets for Singles


What is a good competitive moveset for Persian-alola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Persian-alola in Pokemon Sun/Moon:

Tapu%20FiniExcadrillRaikouBuzzwoleDragoniteCelesteelaTentacruelPelipperSwampert-MegaTrevenantInfernapeQuagsire


Persian is popular Dark-typed Pokemon. It's a normal sight to see Persian out in the 7th generation battlefield. Persian is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Persian-Alola
Item: Darkinium Z / Choice Scarf
Ability: Fur Coat
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 40 Def / 216 Spe
Moveset:
- Fake Out
- Parting Shot / Taunt
- Switcheroo
- Toxic

Physical Wall Persian-Alola (Popular/Trending)

Persian is an awesome Physical Wall. It was designed to take a hefty amount of physical hits while dealing some decent damage. Choice Scarf will increase Persian's speed by 1.5x but will lock you into the first move you pick. With Fur Coat, Persian's defense is doubled.

Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Parting Shot is a status move (lowers target's atk, special attack by 1 stage. Persian switches).
Taunt is a status move (target can't use status moves its next 3 turns).
Switcheroo is a status move (Persian switches its held item with the target's).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Persian-Alola
Item: Darkinium Z / Life Orb
Ability: Fur Coat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Return
- Play Rough
- Seed Bomb

Physical Sweeper Persian-Alola (Fur Coat)

Persian is a phenomenal Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Persian from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Persian's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fur Coat, Persian's defense is doubled.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.




Species: Persian-Alola
Item: Darkinium Z / Life Orb
Ability: Fur Coat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Thunderbolt
- Hyper Voice
- Shadow Ball

Special Sweeper Persian-Alola (Fur Coat)

Persian is a notable Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Persian from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Persian's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fur Coat, Persian's defense is doubled.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Persian-alola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Persian-alola in Pokemon Sun/Moon:

Tapu%20FiniExcadrillRaikouBuzzwoleDragoniteCelesteelaTentacruelPelipperSwampert-MegaTrevenantInfernapeQuagsire


Species: Persian-Alola
Item: Darkinium Z / Life Orb
Ability: Fur Coat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Return
- Play Rough
- Seed Bomb

Doubles Physical Sweeper Persian-Alola (Fur Coat)

Persian is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Persian from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Persian's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fur Coat, Persian's defense is doubled.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.




Species: Persian-Alola
Item: Normalium Z / Life Orb
Ability: Fur Coat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Snarl / Dark Pulse
- Icy Wind
- Thunderbolt

Doubles Special Sweeper Persian-Alola (Fur Coat)

Persian is a sensational Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Persian from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Persian's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fur Coat, Persian's defense is doubled.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Persian-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Power Gem
80
100%
20
No additional effect.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Night Slash
70
100%
15
High critical hit ratio.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Scratch
40
100%
35
No additional effect.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Persian-alola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Persian-alola

Create a build


Have an idea in mind for Persian-alola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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