Competitive Information for Buzzwole [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Buzzwole buzzwole
Base Stats for Buzzwole

Bug / Fighting

Abilities:
Beast BoostBeast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.


Evolutions / Family:
Buzzwole

Weakness Chart for Bug/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
0.5x
2x
4x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BuzzwoleVisit Serebii's Pokedex for location, breeding, and other game details about BuzzwoleVisit Bulbapedia for more information about BuzzwoleVisit Pikalytics for competitive usage stats on Buzzwole

Movesets for Singles


What is a good competitive moveset for Buzzwole? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Buzzwole in Pokemon Sun/Moon:

ExcadrillTapu%20FiniSlowbro-MegaDragoniteTapu%20BuluPersian-AlolaRaikouTyranitarCharizard-Mega-YBisharpHippowdonAmbipom


Buzzwole is a stupendous Bug and Fighting-typed Pokemon. It's normal to see Buzzwole show up as a Sun/Moon opponent. Buzzwole is weak to Fairy, Fire, Flying, and Psychic-typed attacks.


Species: Buzzwole
Item: Leftovers / Rocky Helmet
Ability: Beast Boost
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 16 SpD
Moveset:
- Focus Punch / Drain Punch
- Earthquake
- Roost
- Substitute

Physical Tank Buzzwole (Popular/Trending)

Buzzwole is a stupendous Physical Tank. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Buzzwole last longer regaining it's HP every turn. With Beast Boost, Buzzwole's highest stat is raised by 1 if it attacks and koes another pokemon.

Focus Punch is a physical STAB-boosted 150-base power Fighting-type move (fails if your Buzzwole takes damage before it hits).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Buzzwole recovers 50% of the damage dealt).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Buzzwole takes 1/4 its max hp to put in a substitute).




Species: Buzzwole
Item: Fightinium Z / Coba Berry
Ability: Beast Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Lunge / Leech Life
- Outrage
- Return

Physical Sweeper Buzzwole (Beast Boost)

Buzzwole is a remarkable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Buzzwole from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Buzzwole's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Buzzwole's highest stat is raised by 1 if it attacks and koes another pokemon.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Buzzwole's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Buzzwole's speed by 1 stage).
Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Buzzwole recovers 50% of the damage dealt).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Buzzwole afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Buzzwole? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Buzzwole in Pokemon Sun/Moon:

ExcadrillTapu%20FiniSlowbro-MegaDragoniteTapu%20BuluPersian-AlolaRaikouTyranitarCharizard-Mega-YBisharpHippowdonAmbipom


Species: Buzzwole
Item: Fightinium Z / Coba Berry
Ability: Beast Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Earthquake
- Rock Slide
- Leech Life

Doubles Physical Sweeper Buzzwole (Beast Boost)

Buzzwole is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Buzzwole from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Buzzwole's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Buzzwole's highest stat is raised by 1 if it attacks and koes another pokemon.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Buzzwole's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Buzzwole's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Buzzwole recovers 50% of the damage dealt).



Movepool


Wondering what moves can Buzzwole learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Comet Punch
18
85%
15
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fell Stinger
50
100%
25
Raises user's Attack by 3 if this KOes the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Lunge
80
100%
15
100% chance to lower the target's Attack by 1.
Mega Punch
80
85%
20
No additional effect.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Buzzwole can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Buzzwole

Create a build


Have an idea in mind for Buzzwole that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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