Competitive Information for Arcanine [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Arcanine arcanine
Base Stats for Arcanine

Fire


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArcanineVisit Serebii's Pokedex for location, breeding, and other game details about ArcanineVisit Bulbapedia for more information about ArcanineVisit Pikalytics for competitive usage stats on Arcanine

Movesets for Singles


What is a good competitive moveset for Arcanine? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Arcanine is a marvelous Fire-typed Pokemon. It's a not-uncommon sight to see Arcanine out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Arcanine is weak to Ground, Rock, and Water-typed attacks.


Species: Arcanine
Item: Life Orb
Moveset:
- Double-Edge / Return
- Dig
- Rock Smash
- Protect

Physical Sweeper Arcanine (Retro)

Arcanine is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Arcanine this turn).




Species: Arcanine
Item: Life Orb
Moveset:
- Flamethrower / Flame Wheel
- Crunch / Bite
- Dragon Breath / Dragon Rage
- Protect

Special Sweeper Arcanine (Retro)

Arcanine is an extraordinary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Flame Wheel is a special STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Arcanine).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Dragon Rage is a special 0-base power Dragon-type move (deals 40 hp of damage to the target).
Protect is a status move (prevents moves from affecting your Arcanine this turn).



Movepool


Wondering what moves can Arcanine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flamethrower
95
100%
15
10% chance to burn the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/4 recoil.
Extreme Speed
80
100%
5
Usually goes first.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Teleport
--
--
20
Fails when used.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Arcanine can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Arcanine

Create a build


Have an idea in mind for Arcanine that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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