Competitive Information for Growlithe [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Growlithe growlithe
Base Stats for Growlithe

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Growlithe
Arcanine

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GrowlitheVisit Serebii's Pokedex for location, breeding, and other game details about GrowlitheVisit Bulbapedia for more information about Growlithe

Movesets for Singles


What is a good competitive moveset for Growlithe? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Growlithe is a wonderful Fire-typed Pokemon. Growlithe is not a Pokemon anyone usually expects sees on the battlefield. Growlithe is weak to Ground, Rock, and Water-typed attacks.


Species: Growlithe
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Outrage
- Double-Edge

Physical Sweeper Growlithe (Flash Fire)

Growlithe is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Growlithe from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Growlithe's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Growlithe's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Growlithe).
Close Combat is a physical 120-base power Fighting-type move (lowers your Growlithe's defense and special defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Growlithe afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Growlithe
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Dragon Breath
- Round
- Snarl

Special Sweeper Growlithe (Flash Fire)

Growlithe is a sensational Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Growlithe from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Growlithe's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Growlithe's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Growlithe's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Growlithe's special attack by 2 stages).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Growlithe? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Growlithe
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Outrage
- Double-Edge

Doubles Physical Sweeper Growlithe (Flash Fire)

Growlithe is a stupendous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Growlithe from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Growlithe's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Growlithe's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Growlithe).
Close Combat is a physical 120-base power Fighting-type move (lowers your Growlithe's defense and special defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Growlithe afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Growlithe
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Snarl
- Dragon Breath
- Round

Doubles Special Sweeper Growlithe (Flash Fire)

Growlithe is a decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Growlithe from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Growlithe's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Growlithe's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Growlithe's fire type becomes typeless; must be fire).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Growlithe learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Growlithe can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Growlithe

Create a build


Have an idea in mind for Growlithe that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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