Competitive Information for Nidoking [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Nidoking nidoking
Base Stats for Nidoking

Poison / Ground

Abilities:
Poison PointPoison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
,
RivalryRivalry: This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Nidoran-M
Nidorino
Nidoking

Weakness Chart for Poison/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
0x
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
2x
  
0.25x
2x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NidokingVisit Serebii's Pokedex for location, breeding, and other game details about NidokingVisit Bulbapedia for more information about NidokingVisit Pikalytics for competitive usage stats on Nidoking

Movesets for Singles


What is a good competitive moveset for Nidoking? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Nidoking in Pokemon Sun/Moon:

Charizard-Mega-XAraquanidFerrothornDittoKartanaClefableTapu%20LeleLopunny-MegaMandibuzzVictiniHoopaCelebi


Nidoking is a notable Poison and Ground-typed Pokemon. Nidoking are common Pokemon to see in the SM metagame. Nidoking is weak to Ground, Ice, Psychic, and Water-typed attacks.


Species: Nidoking
Item: Life Orb / Focus Sash
Ability: Sheer Force
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Sludge Wave
- Earth Power
- Flamethrower
- Ice Beam

Special Sweeper Nidoking (Popular/Trending)

Nidoking is a remarkable Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Nidoking from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Nidoking's attacks with secondary effects have 1.3x power; nullifies the effects.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Nidoking
Item: Groundium Z / Life Orb
Ability: Poison Point
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Outrage
- Double-Edge
- Poison Jab

Physical Sweeper Nidoking (Poison Point)

Nidoking is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Poison Point, 30% chance a pokemon making contact with Nidoking will be poisoned.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Nidoking afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).




Species: Nidoking
Item: Poisonium Z / Life Orb
Ability: Poison Point
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Earth Power
- Surf
- Flamethrower

Special Sweeper Nidoking (Poison Point)

Nidoking is a sensational Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Poison Point, 30% chance a pokemon making contact with Nidoking will be poisoned.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Nidoking
Item: Black Sludge
Ability: Poison Point
Nature: Relaxed (+Def, -Spe)
EVs: 6 Hp / 251 Atk / 251 SpA
Moveset:
- Dragon Pulse
- Superpower
- Rock Slide
- Flamethrower

Nidoking Mixed Sweeper (Mixed Nido)

Nidoking is an interesting Mixed Sweeper. With Poison Point, 30% chance a pokemon making contact with Nidoking will be poisoned.

Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Nidoking's attack and defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Nidoking
Item: Life Orb
Ability: Sheer Force
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Venoshock
- Earth Power
- Ice Beam
- Flamethrower

Nidoking Special Sweeper (Sheer Nidoking)

Nidoking is a fabulous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Nidoking's attacks with secondary effects have 1.3x power; nullifies the effects. Most people would never think to use Nidoking as a Special Attacker but holy crap does he do it well!

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Nidoking? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Nidoking in Pokemon Sun/Moon:

Charizard-Mega-XAraquanidFerrothornDittoKartanaClefableTapu%20LeleLopunny-MegaMandibuzzVictiniHoopaCelebi


Species: Nidoking
Item: Groundium Z / Life Orb
Ability: Poison Point
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Outrage
- Double-Edge

Doubles Physical Sweeper Nidoking (Poison Point)

Nidoking is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Poison Point, 30% chance a pokemon making contact with Nidoking will be poisoned.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Nidoking afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Nidoking
Item: Poisonium Z / Life Orb
Ability: Poison Point
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Surf
- Earth Power
- Incinerate

Doubles Special Sweeper Nidoking (Poison Point)

Nidoking is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Nidoking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Poison Point, 30% chance a pokemon making contact with Nidoking will be poisoned.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).



Movepool


Wondering what moves can Nidoking learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drill Run
80
95%
10
High critical hit ratio.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pay Day
40
100%
20
Scatters coins.
Peck
35
100%
35
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smart Strike
70
--
10
This move does not check accuracy.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Nidoking can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Nidoking

Create a build


Have an idea in mind for Nidoking that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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