Competitive Information for Snorlax [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Snorlax snorlax
Base Stats for Snorlax

Normal

Abilities:
Thick FatThick Fat: The power of Fire- and Ice-type attacks against this Pokemon is halved.
,
ImmunityImmunity: This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.


Evolutions / Family:
Munchlax
Snorlax

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SnorlaxVisit Serebii's Pokedex for location, breeding, and other game details about SnorlaxVisit Bulbapedia for more information about SnorlaxVisit Pikalytics for competitive usage stats on Snorlax

Movesets for Singles


What is a good competitive moveset for Snorlax? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Snorlax in Pokemon Diamond/Pearl:

StarmieInfernapeDragoniteBronzongRotom-WashGengarZapdosLucarioSkarmoryHonchkrowJolteonScyther


Snorlax is a fabulous Normal-typed Pokemon. Snorlax are common Pokemon to see in the DP metagame. Snorlax's only type-related weakness is Fighting.


Species: Snorlax
Item: Leftovers / Choice Band
Ability: Thick Fat
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 SpD
Moveset:
- Earthquake
- Body Slam / Curse
- Fire Punch
- Rest

Physical Tank Snorlax (Analytic)

Snorlax is a remarkable Physical Tank. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Snorlax last longer regaining it's stamina every turn. Choice Band will increase the damage of Snorlax's physical moves by 1.5x at the cost of locking you into the first move you pick. With Thick Fat, the power of fire- and ice-type attacks against Snorlax is halved.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Rest is a status move (Snorlax sleeps 2 turns and restores hp and status).




Species: Snorlax
Item: Life Orb / White Herb
Ability: Immunity
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Outrage
- Superpower
- Earthquake

Physical Sweeper Snorlax (Immunity)

Snorlax is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Snorlax's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Immunity, Snorlax cannot be poisoned. gaining this ability while poisoned cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Snorlax afterwards).
Superpower is a physical 120-base power Fighting-type move (lowers your Snorlax's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Snorlax
Item: Chesto Berry
Ability: Immunity
Nature: Impish (+Def, -SpA)
EVs: 148 Hp / 180 Def / 180 SpD
Moveset:
- Stockpile
- Crunch
- Belly Drum
- Rest

Snorlax Double Wall (Stocklax)

Snorlax is a remarkable Double Wall. It is designed to have enough defenses and bulk to take both physical and special hits. With Immunity, Snorlax cannot be poisoned. gaining this ability while poisoned cures it. After 1 stockpile use belly drum and Sweep. Be careful when you switch in with this set. you could also go for a lot special bulk and switch in on a special attacker or other way around. I usually switch in on other walls so I take sdef = def.

Stockpile is a status move (raises Snorlax's defense, special defense by 1 stage. max 3 uses).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Belly Drum is a status move (Snorlax loses 50% max hp; This also maximizes Snorlax's attack stat).
Rest is a status move (Snorlax sleeps 2 turns and restores hp and status).




Species: Snorlax
Item: Iron Ball
Ability: Thick Fat
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Fling
- Recycle
- Earthquake / Sleep Talk
- Body Slam / Rest

Snorlax Physical Sweeper (Flinglax)

Snorlax is popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Iron Ball will halve the user's speed and are generally not recommended unless being used with Trick Room. With Thick Fat, the power of fire- and ice-type attacks against Snorlax is halved.

Fling is a physical 0-base power Dark-type move (flings your Snorlax's item at the target. power varies).
Recycle is a status move (restores the item your Snorlax last used).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Sleep Talk is a status move (Snorlax must be asleep. uses another known move).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Rest is a status move (Snorlax sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Snorlax? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Snorlax in Pokemon Diamond/Pearl:

StarmieInfernapeDragoniteBronzongRotom-WashGengarZapdosLucarioSkarmoryHonchkrowJolteonScyther


Species: Snorlax
Item: Life Orb
Ability: Immunity
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Rock Slide
- Outrage

Doubles Physical Sweeper Snorlax (Immunity)

Snorlax is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Snorlax's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Immunity, Snorlax cannot be poisoned. gaining this ability while poisoned cures it.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Snorlax afterwards).



Movepool


Wondering what moves can Snorlax learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
40
100%
40
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Last Resort
130
100%
5
Fails unless each known move has been used.
Lick
20
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Snorlax can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Snorlax

Create a build


Have an idea in mind for Snorlax that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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